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Myrne: The Quest is a first-person action-RPG. It's the follow-up of Song of the Myrne: What Lies Beneath (no need to have played it to fully enjoy this one though).

The Quest is a single player game, following a story, where everything is hand-crafted (no procedural generation, just love^^).

Get back to the world of the Myrne with its silly humor and discover why the night never goes away in this new region... Or don't, you're just here for that magic artifact after all, no way this malediction will have anything to do with your personal quest... Erm...

▶ This time, see everything through the eyes of your character in a fully 3D environment, you'll finaly be able to see the Myrne in the Sky... and familiar faces too (not in the sky though).

▶ Build your character as you please. The game isn't class based so you're free to choose and mix (!) your own play styles at any time (well, maybe the final boss fight is the wrong moment to start practicing your skill with a bow). Cast fireballs while wearing an heavy plate armor, pierce enemies with your trusty lance or just stab them with a stake if that's your thing (the weapon's pretty weak though, I'm judging you).

▶ Your character evolves according to your playstyle. Using heavy armor will make you better with them; hitting broken things with a hammer will somehow improve your capacity at fixing things, while actually fixing the said broken things, sick!

▶ Scrap unused weapons and armors to fix your stuff, craft more arrows or just pile up a lot of scrap... why are you doing this?

▶ Talk with silly characters to get quests (like all adventurers, you just can't say no, do you?). If monsters don't kill you, the silliness and lack of basic logic of the villagers surely will.

▶ Explore dungeons to get better loot... to... explore more dungeons? It makes sense I guess.

▶ As usual, the OST (by Dane Ashton and Jamal Green, mostly) is available for free (even if you don't own the game).

▶ Nearly every assets (trees, buildings, characters, animations,...) are original work created for this game.

▶ The game will probably receive some love via free post-release updates.

I'm just one guy, trying to create fun RPGs (and hopefully succeeding). I take inspirations in games like Arx Fatalis, Morrowind, Arcanum, tabletop RPGs and even boardgames (like Descent 2nd ed., Mistfall, Level 7: Omega Protocol). Do you play boardgames? You should, it's amazing once you've burned your Monopoly and bought real games. Why am I telling you that?! Keep playing on a computer! GET BACK!

I started crafting games in 2014 (maybe a little before, but nobody wants to hear about those awful, never-to-be-released projects anyway) and already released a game on Steam (that got positives reviews, too^^). I did make some other small projects for Ludum Dare and other game jams too. They all share the same universe which I intend to keep expanding through future games too, so stay tuned ;)

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Myrne The Quest   OST

Myrne The Quest OST

Music

With tracks from Dan Ashton, Jamal Green, Lionel Brevière and Beldarak

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Myrne: The Quest
Platforms
Windows, Mac, Linux
Developer & Publisher
Beldarak Games
Engine
Unity
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Release date
Game watch
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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
Series
Twitter

Latest tweets from @beldarak

RT @MacIntyreRath: Remember when I drew Onix as a croissant T.co

Dec 5 2018

Love that art-style! T.co

Nov 27 2018

Kept working on those underground walls for #Myrne6313, pretty happy with the result. #gamedev #rpgT.co

Nov 17 2018

Apparently, @bethesda don't care for FOV sliders so I'll just leave this here ;) Youtube.com

Nov 7 2018

RT @_TPCollective: Dane's second track of his weekly releases. Youtu.be From the soundtrack for Myrne6313 developed by… T.co

Oct 22 2018

With #youtube down, now is the best time to stop procrastinate and play some #MyrneTheQuest :)

Oct 16 2018

Reworking the walls tilesets so the underground rooms looks like something dug into the ground instead of built in… T.co

Oct 15 2018

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