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MORPG is inspired by classic RTS games like Age of Empire, Starcraft, and especially, Warcraft 3, with a twist of which the player will start off as a worker/peasant, with the noble task of regular peasant: gathering resource, being sacrificed, and getting murdered by friendly troop! Ok just kidding. Later they can develop other skills and switch to other profession such as soldier, engineer, adventurer, blacksmith, scholar, and many more!

The main target platform is Android. It's planned to have one massive open world for players to explore, and expected to be randomly (procedurally) generated. The game name, icons, and logos are all placeholder. Those might be changed in the future. The game is in very early development and we want to regularly share the development progress we are making here.

About the Game
The main core loop is multi-faction war, but the game is not your typical MMORPG. It's not all about fighting, slaying, and killing. In this game you have wide variety of approaches to contribute to your kingdom's development. For instance you can become a researcher to create new technology/tool that may support the citizen, or support the military in the faction war by designing new & stronger weapon! Or become a blacksmith and craft high quality equipment for the military. Or become an adventurer to venture the wild world and discover rare materials/treasures. Or become a strong soldier to claim victories in the faction war. And so on. At this point it's obvious that there is not a single "ultimate job" and every single one will depend on each other.

Initially the kingdom starts off, just like in classic RTS games, with one or two poor buildings with AI driven workers. Initially the kingdom will be governed by AI as well, until one of the players reigned supreme and claimed the throne. So earliest players will have the chance to witness the kingdom developing from point zero and have better chance to become an elite in the government. But everyone will have fair chance to become an elite, by working hard and playing hard!

In this game I'm planning to give the players the ultimate freedom to do it all: govern other players, control kingdom policies, control kingdom development & constructions, murder other players/NPC, etc. with very minimum restrictions and see where it goes, with hopes they won't go too wild!

There are some unique key features planned. Next section will only describe the basic idea of each feature, the detail remains intact at the GDD:
1. Government System
Players with the highest fame points (which is earned by completing imperial tasks) can nominate themselves to become the supreme king. It's decided by public votes from all citizen of the kingdom, including players and NPCs. A committee will be formed consisting of other nominees with highest votes, each has special privileges and responsibilities like disputing leader decision, declaring war/alliance, etc.

2. Unique Quest System
The game has no storyline so there will be no main and side quests. Instead, the quests are created by players themselves, and sometime NPCs too. They can decide what reward will be given, be it gold or item.

3. Unique Job/Class System

4. Multi-faction War System


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