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Fragment's Moonrise is a randomly-generated, open-world Real Time Strategy game, emphasizing skill based and micro-management oriented RTS-style gameplay.

Post news RSS Moonrise | Dev Blog #3 - Structure Overview

An exclusive look into our Structures for our open world real-time strategy game: Moonrise.

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Welcome to our third blog post!

In this, we'll be showing off some of the innerworkings of our Structures. This includes a full overview of both integrated and planned content.

We'll discuss each Structure's purpose and how they tie into Moonrise's RPG-like system.

But before we dive into the Structures, we need to talk a bit about Resources…



Resources allow for the construction of new structures, spawning and advancement of units, and eventually- researching upgrades.

Nature is the easiest and most abundant to collect.

Water is also fairly abundant, but just a little more difficult to acquire.

Pages are much more difficult- there are many ways to gather them, but the most common is by slaying enemies. They are the main resource.



In regards to resources, Harvesters are used to automatically gather from the world around.

The most basic of them is the Harvester. It allows rapid collection of Nature.

Greater Harvesters emphasize gathering Water.

And Master Harvesters allow for consuming Nature and Water resources to create Pages.



Now, with resources complete- The quintessential structure is the Home. With it, life can be created, and the warriors can assemble.

Disciples are the most basic of which- they only cost Nature. Magicians, however, are much more advanced, but well worth their cost of Nature, Water, and Pages.



Defensive Structures include the Sanctuary, Haven, and Evaporator

The Sanctuary is used for health regeneration of any ally nearby.

Similarly, the Haven is used for mana restoration of nearby allies.

And the Evaporator is for defense against nearby foes. It casts both powerful spells and emits a harmful aura, damaging nearby enemies.



Our last set of Structures are our most important. They are the Libraries and the Lecture Hall.

These Structures will be used for advancements. This can include anything from bonus statistics to unlocking new classes and spells.

The Library is used for advancing unit stats- health, mana, regeneration, and so on. Bear in mind- all these advancements are permanent, and go across all warriors.

The Great Library is for advancing units, and unlocking new ones. Within the world, you can collect powerful artifacts called Tomes. These artifacts are used for taking units beyond their basic tiers and into their most powerful state.

The Dark Library is used for utilizing a unique and obscure unit type- the Narya. This includes being able to summon said Narya, alongside emplacing its spells on your regular units for even more customization than current.

Last comes the Lecture Hall. This is for acquiring new spells on your units, costing resources and requiring tomes or other unique artifacts.


That concludes our list of Structures. Thank you for viewing our page!

If you’re brand new, consider checking out our trailer and overall description of the game here: Indiedb.com

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