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Tag "real time strategy"  (0 - 30 of 201)
Hive Quest Kickstarter announcement

Hive Quest Kickstarter announcement

News

Kickstarter updates and some new game play eye candy!

Dev Blog #18: A Large Pile of News

Dev Blog #18: A Large Pile of News

News

What's new with Dust Fleet? Oh, just an exciting new trailer, a big pile of changes and improvements, and a lot of lovely screenshots.

Welcome to Fragment’s Moonrise

Welcome to Fragment’s Moonrise

News

A randomly generated, open world RTS, designed to offer a challenge.

Fragment’s Moonrise | Update #45 – Live on Steam and Kickstarter Announcements

Fragment’s Moonrise | Update #45 – Live on Steam and Kickstarter Announcements

News

We’d like to announce that we’re live on Steam! In addition, our pre-launch page is live on Kickstarter.

Fragment’s Moonrise | Update #44 – Kickstarter News, Release Announcements, and Further Progress

Fragment’s Moonrise | Update #44 – Kickstarter News, Release Announcements, and Further Progress

News

Our Kickstarter campaign is soon to launch, but before that, we’d like to discuss a few development related things.

Modding MechCommander

Modding MechCommander

Game

This group is created for modders. I would like to share my modding knowledge and to help modders getting started with their own mods for MechCommander...

RizZen

RizZen

Company

A publisher of real time strategy games including Modding MechCommander.

Fragment’s Moonrise | Update #43 – Open World in our RTS, Furthering Unit Classes

Fragment’s Moonrise | Update #43 – Open World in our RTS, Furthering Unit Classes

News

Major programming we’ve been implementing in regards to our Open World system, alongside game design talk about our Unit Classes and how we’ll be...

Hive Quest gets a big new addition to the UI

Hive Quest gets a big new addition to the UI

News

Players can now organize the Hive better using the new Book of Hive Lore!

Pedalahusa Mengkasar

Pedalahusa Mengkasar

Game

n Middle November 1667, war has over in Makassar and Sultan Hassanudin of Gowa agreed to surrender and Gowa must obey the unfair treaty of Bongaya. Great...

Perang Laut Maritime Warfare

Perang Laut Maritime Warfare

Game

Perang Laut Maritime Warfare is strategy game based on history of maritime in Indonesia.

Fragment’s Moonrise | #42 A look into the inner-workings of a Unit, Part 7

Fragment’s Moonrise | #42 A look into the inner-workings of a Unit, Part 7

News

Damage, Resistance, Status Effects, Auras, and Elements, Part 7.

Fragment’s Moonrise | #41 New Environment Art, part 2

Fragment’s Moonrise | #41 New Environment Art, part 2

News

After finalizing a considerable amount of art, we thought it would be a good idea to share a few environments and how they are currently looking.

Fragment’s Moonrise | #40 The Iyyuzu Snakes

Fragment’s Moonrise | #40 The Iyyuzu Snakes

News

Hailing from the same land as the Dragons, the Iyyuzu Snakes are quick moving serpents that scatter upon discovery, striking their assailant with their...

Fragment’s Moonrise | #39 Damage, Resistance, Status Effects, Auras, and Elements, Part 6

Fragment’s Moonrise | #39 Damage, Resistance, Status Effects, Auras, and Elements, Part 6

News

An additional in-depth look into more variables for our Status Effects. (Part 6)

Fragment’s Moonrise | #38 Damage, Resistance, Status Effects, Auras, and Elements, Part 5

Fragment’s Moonrise | #38 Damage, Resistance, Status Effects, Auras, and Elements, Part 5

News

An additional look into more variables for our Status Effects. (Part 5)

Fragment’s Moonrise | #37 Damage, Resistance, Status Effects, Auras, and Elements, Part 4

Fragment’s Moonrise | #37 Damage, Resistance, Status Effects, Auras, and Elements, Part 4

News

A look into some of the parameters behind our Status Effects and Aura system. (Part 4)

Oil Wars

Oil Wars

Game

Strategy and tactics simulation game where you will be faced to enemies for control of oil refinery and strategic resource locations.

Fragment’s Moonrise | #36 Damage, Resistance, Status Effects, Auras, and Elements, Part 3.5

Fragment’s Moonrise | #36 Damage, Resistance, Status Effects, Auras, and Elements, Part 3.5

News

An even more in-depth look into our Ability system, including additional special parameters not necessarily relating to combat, but more for utility...

Fragment’s Moonrise | #35 The Kollusk Barragers

Fragment’s Moonrise | #35 The Kollusk Barragers

News

A look into the Kollusk Barragers, spellcasters based around rapid-fire, slow-moving spells that can rapidly burst down all who stand in their line of...

Hive Quest gets new cinematics, landscape improvements and a Kickstarter update!

Hive Quest gets new cinematics, landscape improvements and a Kickstarter update!

News

New 3D models, opening sequence eye candy and mooore...

Fragment’s Moonrise | #34 Damage, Resistance, Status Effects, Auras, and Elements, Part 3

Fragment’s Moonrise | #34 Damage, Resistance, Status Effects, Auras, and Elements, Part 3

News

A more in-depth look into our Ability system, and all the various Damage and non-Damage related factors. (Part 3)

Fragment’s Moonrise | #33 Damage, Resistance, Status Effects, Auras, and Elements, Part 2

Fragment’s Moonrise | #33 Damage, Resistance, Status Effects, Auras, and Elements, Part 2

News

A look into our Status Effects and Auras, and how they function within Fragment’s Moonrise. (Part 2)

Fragment’s Moonrise | #32 Damage, Resistance, Status Effects, Auras, and Elements, Part 1

Fragment’s Moonrise | #32 Damage, Resistance, Status Effects, Auras, and Elements, Part 1

News

A look into how we’re integrating many of the various damage and damage-related modifiers, including Elements and Resistances. (part 1)

Fragment’s Moonrise | #31 New Environment Art, part 1

Fragment’s Moonrise | #31 New Environment Art, part 1

News

After recently acquiring some additional art for our other environments, we decided to put some of it together into a miniature showcase.

22 Racing Series’ Kickstarter LIVE for Community MOD Tools

22 Racing Series’ Kickstarter LIVE for Community MOD Tools

Feature

Get your hands directly on our tech in the world's first RTS-Racing game to create your own extreme 360 tracks, or even your own dream racer!

Fragment’s Moonrise | #30 Matrix Multiplication, UI Adjustments

Fragment’s Moonrise | #30 Matrix Multiplication, UI Adjustments

News

A direct look into some specific things we’ve been working on- particularly advancements done in our open world generation, and some UI adjustments.

Fragment’s Moonrise | #29 SFX Showcase Part 2

Fragment’s Moonrise | #29 SFX Showcase Part 2

News

A quick look into a various number of our sound effects strewn throughout the game, predominantly featured on spells.

Fragment’s Moonrise | #28 Alternative Strategies

Fragment’s Moonrise | #28 Alternative Strategies

News

Our main desire for this game is to allow openness and creativity with regards to how one decides to proceed with a particular fight. In this one, we...

Fragment’s Moonrise | #27 Multitudes of Foes

Fragment’s Moonrise | #27 Multitudes of Foes

News

One of the core features of this game revolves around fighting many enemies- and in this post, we’d like to begin showing and discussing fights against...

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