Kickstarter updates and some new game play eye candy!
What's new with Dust Fleet? Oh, just an exciting new trailer, a big pile of changes and improvements, and a lot of lovely screenshots.
A randomly generated, open world RTS, designed to offer a challenge.
We’d like to announce that we’re live on Steam! In addition, our pre-launch page is live on Kickstarter.
Our Kickstarter campaign is soon to launch, but before that, we’d like to discuss a few development related things.
This group is created for modders. I would like to share my modding knowledge and to help modders getting started with their own mods for MechCommander...
A publisher of real time strategy games including Modding MechCommander.
Major programming we’ve been implementing in regards to our Open World system, alongside game design talk about our Unit Classes and how we’ll be...
Players can now organize the Hive better using the new Book of Hive Lore!
n Middle November 1667, war has over in Makassar and Sultan Hassanudin of Gowa agreed to surrender and Gowa must obey the unfair treaty of Bongaya. Great...
Perang Laut Maritime Warfare is strategy game based on history of maritime in Indonesia.
Damage, Resistance, Status Effects, Auras, and Elements, Part 7.
After finalizing a considerable amount of art, we thought it would be a good idea to share a few environments and how they are currently looking.
Hailing from the same land as the Dragons, the Iyyuzu Snakes are quick moving serpents that scatter upon discovery, striking their assailant with their...
An additional in-depth look into more variables for our Status Effects. (Part 6)
An additional look into more variables for our Status Effects. (Part 5)
A look into some of the parameters behind our Status Effects and Aura system. (Part 4)
Strategy and tactics simulation game where you will be faced to enemies for control of oil refinery and strategic resource locations.
An even more in-depth look into our Ability system, including additional special parameters not necessarily relating to combat, but more for utility...
A look into the Kollusk Barragers, spellcasters based around rapid-fire, slow-moving spells that can rapidly burst down all who stand in their line of...
New 3D models, opening sequence eye candy and mooore...
A more in-depth look into our Ability system, and all the various Damage and non-Damage related factors. (Part 3)
A look into our Status Effects and Auras, and how they function within Fragment’s Moonrise. (Part 2)
A look into how we’re integrating many of the various damage and damage-related modifiers, including Elements and Resistances. (part 1)
After recently acquiring some additional art for our other environments, we decided to put some of it together into a miniature showcase.
Get your hands directly on our tech in the world's first RTS-Racing game to create your own extreme 360 tracks, or even your own dream racer!
A direct look into some specific things we’ve been working on- particularly advancements done in our open world generation, and some UI adjustments.
A quick look into a various number of our sound effects strewn throughout the game, predominantly featured on spells.
Our main desire for this game is to allow openness and creativity with regards to how one decides to proceed with a particular fight. In this one, we...
One of the core features of this game revolves around fighting many enemies- and in this post, we’d like to begin showing and discussing fights against...
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