Fragment's Moonrise is an open-world real-time strategy game. Explore a vast land rich with demonic creatures. Establish a base, and venture forth to eliminate the powerful beings that have overtaken it. As you venture, you will come across great artifacts to bolster your warriors, and great resources to enhance your fortifications. In this land, the will of the leaders is absolute. One false step, and all of your creation will fall under. Intricate care is necessary for your warriors to survive to the next battle. The creatures of this world are powerful- are you able to stand up to them?
We'd like to announce that we're live on Kickstarter! If you're interested in the game, please consider supporting us here: Kickstarter.com
In addition, we're also live on Steam. If you're interested in adding this game to your Steam Wishlist, click here: Store.steampowered.com
is an open-world real-time strategy game, emphasizing spellcasting, micromanagement-oriented unit control, dodging, and overall fast-paced gameplay.
The world is vast, and completely randomly generated. No two Maps are the same, allowing for an even greater replayability experience.
Use discovered resources to build your base and your army, and wage war against the vast enemies of this land. As you explore, you will fight powerful foes and acquire wondrous artifacts. Use these to bolster your army, research new spells, and advance your warriors even further down their class path.
At the heart of Fragment’s Moonrise is waging war against the multitudes of foes of the land.
Never stop moving- movement is key to avoiding attacks from enemies while still striking at them yourself.
Invoke powerful spells to your advantage- there are many different beings at your disposal, each with a multitude of unique spells. Making use of their talents is the only way to come out successful, and to defeat even the strongest of enemies.
We’d like to announce that we’re live on Steam! In addition, our pre-launch page is live on Kickstarter.
Our Kickstarter campaign is soon to launch, but before that, we’d like to discuss a few development related things.
Major programming we’ve been implementing in regards to our Open World system, alongside game design talk about our Unit Classes and how we’ll be...
Damage, Resistance, Status Effects, Auras, and Elements, Part 7.
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