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Monomyth is an action-oriented first-person dungeon crawler with free movement and active combat. Inspired by the legendary King's Field series, Ultima Underworld and Arx Fatalis, this gripping RPG will lead you into the vast fortress of Lysandria, a place filled with savage enemies, deadly traps and hidden treasures.

Post news Report RSS Quick Update #4

A bite-sized update of what happened over the last two weeks.

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In case you ever wondered, just how big that code rework I kept talking about was, basically everything is now the same kind of entity (player, friendly NPCs, enemies).
This way of dealing with characters offers a couple of nice opportunities, like playing the game with an enemy NPC:

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Whether it will be utilized this way in the end is another story, but it makes dealing with AI much easier.
Talking of which, I also worked a bit on the AI perception system. Enemies now investigate noises (animations are still rough).

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I was also planning out some zones, which seems to go into the right direction now, but that's mostly on paper for the moment.
Next up: Tweaking alert states and after that combat.


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