Manage a group of colonists as they attempt to survive underground on an alien world. Automated machine construction was sent ahead to create the Mercury facility, but something has gone wrong and your colonists awake to find the facility in ruin. Build structures, research new technologies and send out expeditions to the surface to ensure the survival of your new found home away from home.
Mercury Fallen is heavily inspired by games such as Banished, Dungeon Keeper II and RimWorld. While there is no plan for combat, there will certainly be challenges your colonists will face.
Update 36.3 is another smaller update, but includes some great quality of life additions and a few fixes. A huge thanks for all the great feedback.
Set allowed edibles section in colonist info panel
You can now control what a colonist will and will not eat, but setting their allowed edibles in the settings tab of their info panel. Allowed edibles can be copied and pasted to better control your colony food intake.
Hover info showing wind turbine efficiency and elevation during placement
The wind turbine generates more or less power depending on elevation. This efficiency information is now displayed while placing the wind turbine so that you can ensure you place it in a good spot.
Job role assignments list showing how many colonists are assigned to each job based on priority
A new section on the colonist management screen has been added which gives a quick breakdown of how many colonists are assigned to each job role and at what priority.
Check out the release notes below for the full list of changes, fixes and additions. There are more smaller updates coming. Let me know what you like, what you don’t and what you would want to see in Mercury Fallen.
Thanks everyone and stay safe out there!
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The Open Market update has a whole bunch of stuff including performance optimizations, additional POIs, new object placement animations, a brand new trading...
Two more major content updates left until version 1.0.
Surface Control update brings a host of new features, tweaks and changes including new surface visuals, changes to decor, colonist direct control and...
he next update will primarily focus on changes to surface content. The first batch of changes will be coming to the Experimental branch on Steam soon.
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how do the computers work? I tried everything :(
The computer station needs a colonist set to the scientist profession and an active data recovery project. The computer station will also need power conduits to connect it to power. Hope that helps and thanks for checking out the game.
Is it ha clone chamber available for use i have the demo I think.
The clone chamber is available for use in the latest update which was released on itch.io yesterday. Thanks for playing!