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Our game is an original puzzle game about an archaeologist who is looking for treasures in the maze of ancient ruins. The rules are simple - the character can move vertically or horizontally, but only from wall to wall at one time. For a variety of gameplay in the maze, there are teleporters, locked doors, pressure plates, and more. We have a demo with 16 levels for the first Chapter, music, sounds and effects. You can download a demo version from the website.

Post news Report RSS Devblog 04/14/2018

Two news - a new puzzle and animation fixes. Welcome!

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Greetings, friends! ;)
Here’s the fresh devblog with news for the past week. We are waiting for your opinion in the comments!



1) The new puzzle

We’ve drew sprites and implemented the logic of a new puzzle - Webs. It is placed on the floor tiles.
Webs stops any hero that passes through it. After that, the web collapses. When you re-pass through the web, the hero will continue to move without stopping. The turn cancellation acts on the webs just the same way as on the chests/keys.

web


2) Animation fixes

At last we’ve fix animation of characters! Those who played our game, could notice problems with the animation of Hans. Multiple visual artifacts appeared because the sprites did not fit well to the bones. That's what we did

  • We’ve adjusted the place of limbs joints, because there was a big difference between John and Hans. Now John has a larger chest and the Hans have bigger belly.
  • Audited all the skeletons (side view, front, rear). Brought them to a universal scale.
  • Re-tied the sprites to the skeletons.
  • Reworked some of the animations.
  • Found a bug when the animation of the character’s death didn’t play after level reboot.

Subscribe, share with friends, write your wishes and criticism. This will help a lot!

HeroPortraitAntiHeroPortrait


Enjoy the game!


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Maze of Adventures
Platforms
Windows, Android
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OCP Online
Engine
Unity
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Ocp.onl
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