Independent strategy video game created by Jan Zeleny. The combination of procedurally generated challenges, realistic graphics and board-game-like straightforward rules. It is a challenging business simulation game with everything around cargo delivery. The player acts as a entrepreneur in control of a transport company. He needs to lay tracks on a difficult terrain, invent and buy new vehicles, project routes and compete against economical rules to make as much profit by transporting passengers and various cargo types as possible to beat other players score around the world. Follow me on Twitter: twitter.com/JanZeleny85 Or on Facebook: www.facebook.com/mashinky/ Or Steam: store.steampowered.com/app/598960/Mashinky/
New status report of Mashinky development is took more than I expected, but it is finally here!
may delayed status report
And promissed second status on Mashinky game development in a row ;)
fourth status report - it summarises my development in 4/2017
Finally another status on Mashinky game development ;) I will post here one more since it is some time from last one.
third status report - it summarises my development in 3/2017
Second status report - It summarises my development in 2/2017
status report 2/2017
Very first status report - Is summarise my development from 12/2016 to 1/2017
Mashinky Steam Greenlight is finally on! Please vote :) As always, I am glad for any critics, ideas, thoughts..
greenlight is on!
This short paper describes some of my ideas behind game rules and basic mechanics.
List of game pillars and features. This is vital part of game-play and user experience and I think that the combination of old-school hardcore mechanics...
game pillars / features
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