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Independent strategy video game created by Jan Zeleny. The combination of procedurally generated challenges, realistic graphics and board-game-like straightforward rules. It is a challenging business simulation game with everything around cargo delivery. The player acts as a entrepreneur in control of a transport company. He needs to lay tracks on a difficult terrain, invent and buy new vehicles, project routes and compete against economical rules to make as much profit by transporting passengers and various cargo types as possible to beat other players score around the world. Follow me on Twitter: twitter.com/JanZeleny85 Or on Facebook: www.facebook.com/mashinky/ Or Steam: store.steampowered.com/app/598960/Mashinky/

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Very first status report - Is summarise my development from 12/2016 to 1/2017

Posted by on

There was a guy from community asking for some news, so I decided to summarise last two months and to start making these reports regularly.

So this is my sleepless night's result

[en]
- New track laying system finished (!)
- New track piece: S-curve 1x3 tiles big
- Fixed semaphore issue, AI path finding
- Localisation to more than 10 languages
- New Font supporting variouse alphabets
- New Gui visual, Animated Gui highlighting
- Improved masks under buildings (gravel/concrete)
- Implemented physics for trains (power, weight, innertia)
- Implemented logic for (un)loading based on platform length
- Multiple Engines in one train and two-head engines (WIP)
- Bridge smoothing and slopes lowered
- Zooming in/out to mouse position
- New vegetation (pinus, picea, birch)
- New industry branch (iron ore)
- New wagons (iron ore, mail)
- Selective track removing
- Shadows on particles
- Many bugs fixed
- Big cities

report1701


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