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Our story takes place on the fringes of rural Everywhere, USA, during the mid-twentieth century.

You are a young child sleeping in an isolated farmhouse on a particularly dark and stormy night. When something goes *bump* outside your window, will you investigate? Will you rise to the occasion, stepping through the front door and into the darkness?

Inspired by the likes of Welles, Serling, Burton, and Lynch- Marshin offers generous amounts of suspense and horror intertwined with a beautiful yet dark narrative and numerous hauntingly unique puzzles to solve... sure to keep you simultaneously entertained and disturbed for hours on end.

  • Uniquely atmospheric game world chock-full of the dark and surreal.
  • Suspenseful audio/visual experience that will keep you on edge.
  • Mechanical, logic, cryptic, & pattern-based puzzles to solve.
  • Short enough for a casual gamer, long enough for achievement hunters.
  • Delight in a captivating story where you get to decide how it (the world) ends.
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Marshin
Platforms
Windows
Developer & Publisher
2210.io
Engine
Custom
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Release date
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Style
Genre
Adventure
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @marshinthegame

Today is day #19 of #100daysofGameDev. The website is finished! Now I can get back to some actual gamedev😜. P.S. Y… T.co

Oct 15 2019

Not a lot of #gamedev was accomplished tonight but we did get our Halloween decorations up! 👻🎃 #halloweenT.co

Oct 14 2019

Today was Day #18 of #100daysofGameDev and I've decided that the current website wasn't cutting it now that traffic… T.co

Oct 13 2019

Gaming tonight with the doggos. I installed #FFXIV on PS4 with almost no experience (or expectations) of the Final… T.co

Oct 13 2019

Day #17 of #100daysofGameDev. I added a FPS counter (see screenshot). I also organized the object hierarchy. Outsid… T.co

Oct 12 2019

It's subtle and hard to see unless you watch the video on full screen but here's a closer look at last night's (UI)… T.co

Oct 11 2019

For day #16 of #100daysofGameDev I focused on some detail work. The wormhole now displays more prominently against… T.co

Oct 11 2019

Today was Day #15 of the #100daysofGameDev and I started to add asterisms, asteroids, and constellations to the nig… T.co

Oct 10 2019

Is that Marshin running on a Mac...? 😃🍎 @pzcomposer working his magic now on writing the menu music :)… T.co

Oct 9 2019

Day #14 of #100daysofGameDev was all about experimentation. No discipline. No structure. No Trello board. Just digg… T.co

Oct 8 2019

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