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In the lands of Dragonscape You, a wise old Mage defends your Guild from a mysterious spell that has been cast over it. All that is left, is the only magic that can't be undone, the true source of a Mages power that lies in arithmetical knowledge.
Ancient spells and magical power of the Elders have vanished without a trace. You are tasked with piecing together this mystery and restore order before it's too late.


The concept is to create a mathematical learning game. The areas of focus are addition, subtraction and multiplication with the added benefits of problem solving. There are many educational games out there, so I am taking what I hope to be a different approach. I want to immerse the player into a magical world and mask as much as possible the learning element as they the user is anticipating the next challenge.

Throughout the game you encounter quests which you must solve or just cast magic at something to see what happens! You must use your math skills to uncover hidden spells and items and advance in the game.

Target Audience

The game is targeted around early years who are learning to add, subtract and multiply, but not limited to. It can be used for anyone who needs additional help in these areas.


Math game stats are recorded for future reporting.

  • Story line is complete, ever changing though as new ideas crop up.
  • Quests up to a point are complete, like the story line it's ever changing.
  • The main functionality of the game is complete, and relatively bug free.
  • Many props pickups and textures have been completed already. Still many more to come.
  • Main character 'Oman' is complete.
  • The Guild Elder 'Baradin' has nearly seen the end of the zBrush phase.
  • More characters are in development.
  • The GUI code has seen major updates but still need to make it more animated and lively.

Game is being developed in the Leadwerks 3.2 game engine.

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Quest Management


This week hasn't been as productive as I would have liked, however there still progress worth mentioning. Coming down with the flu and worse this week has really hindered my productivity.

A video was uploaded showing some cut scenes and game play elements which I was really excited about. It also was interesting just watching the video myself as it really highlighted areas which may have been clear to me during creation, but the end user would have no idea what was going on! Or how the hell did I work that out?

Taking what I realised from the video, my main focus area this week has been the coding of quest management. Some of the actual quests themselves have been in the game for some time now, however there was no real way to record them; give hint's on what to do or where to go next; what quests are or aren't complete? So what have I don't to solve this? I've created a Journal window to help guide you on your way.

The quest window is brought up via pressing a key which shows and pauses the game. When a quest is added to the game player if it's not complete it will display in the Journal window in which you can cycle through. The other page of the Journal will show you what spells are available and highlight what you have in your inventory.

I've added a new screenshot of a WIP Journal window taken from a 3D render.

Mages Alchemy Project Update No.1

Mages Alchemy Project Update No.1


Around two weeks have passed since I submitted this gameand have generated a bit of interest. So a sincere thank you to those who have viewed. I truly...


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Help put this game on Steam with the Leadwerks Game Player: Steamcommunity.com

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tjheldna Creator

There will definitely be some of those elements. Character jumping is already in, so it would just be a matter of level design. I don't want the game to be too difficult due to the target audiences age group however.

There will be some video's coming soon, once I have a few key things I want completed first.

Thanks for reading!

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Oh nice... I really like how the game works. I expect great features of the game such as the skill of jumping, climbing and sliding. Also, the whole game is really awesome. Hope to see more changes when i look back. :D

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Mages Alchemy
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