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A MAGICAL WORLD FULL OF WITCHCRAFT AND WIZARDRY AWAITS YOU! Join the worlds best wizard academy and embark on an exciting, mysterious journey. Learn 4 different and mighty spells to change the world around you, experience a breathtaking plot about the lost wizard Rhobar or challenge yourself in the freeroam mode! Combine the use of the 4 unique Spells Auraco, Luminos, Terramus and Ignis so solve magical puzzles and find the ideal route in the Spell-Challenges. Set your own highscore and rise the bar for other wizards to a new level.

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Today, August 12th 2016, Beyond Enemy Lines launches on Kickstarter and Steam Greenlight.

With the the funding goal of 7.500€ (~$8.400) I want to ensure a high quality release with some improved features in Q1 2017. Backing 15€ will grant you access to the final game on Steam, 25€ grant an additional Beta-Access and with 35€ you are able to play and test each Alpha-Build.

Backing 100€ or more allows the backer to actively take part into the development of the free post-release content (Backer Mission Project Bronze. Silver, Gold, Platinum).

There is also a Alpha Demo available to download on the official Beyond Enemy Lines Homepage. The 1GB large download contains a build of Beyond Enemy Lines with the current code of the internal Alpha and allows you to play 2 complete missions:

  • Trainyard (IGI 1 remake)
  • Village (Story-Mission)

Back Us On Kickstarter greenlight

Steam Release FAQ

Steam Release FAQ

News

Read everything about the upcoming steam release, DRM, DLC plans and when you can expect new updates.

Graphic Scalability

Graphic Scalability

News

Time for a new update! This time I want to show you the graphic scalability of Revenge: Rhobar's myth!

STEAM RELEASE!

STEAM RELEASE!

News 1 comment

It's time for a massive news about Revenge: Rhobar's myth and the upcoming Steam release.

Chapter 2 finished + Steam release details

Chapter 2 finished + Steam release details

News

Chapter 2 of the story is done! Take a look at some new screenshots, read about the new features and what's planned for the Steam release.

Comments  (0 - 10 of 26)
dumpydoodaa
dumpydoodaa

Respect is due for working on user options before release.
Too many games lack graphics options and even keyconfig options and it's very annoying.

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Guest
Guest

this reminds me of a harry potter game i played years ago

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matjo
matjo

definitely change the FOV (Field of View) to 90 degrees

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KAEPS133 Creator
KAEPS133

It is 90 by default ;-) But you can change it with a console command!

If you watched the Trailer above, It's very old and not like the game is right now (I need to change the trailer)

Reply Good karma+1 vote
dumpydoodaa
dumpydoodaa

vere iss de download link?

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KAEPS133 Creator
KAEPS133

You need to Buy Revenge: Rhobar's myth on Desura. Then you can download and play it ;-)

Reply Good karma+1 vote
deadlykam
deadlykam

I liked the look of the game. The environment looks nice.

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KAEPS133 Creator
KAEPS133

Thank you! The next update will improve a big part!

Reply Good karma+2 votes
deadlykam
deadlykam

Excellent! Looking forward for the update.

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gamerarise
gamerarise

Several question :
1) How is the combat ? Is it something like chivalry medieval warfare ?

2) Will we able to create our own character ?

3) How large does the game world ? Is it similar to skyrim size ?

4) How many people are working on this project ?

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KAEPS133 Creator
KAEPS133

1) There is no combat and no 'weapons', you have 4 spells to change the gameworld. No enemys, no combat

2) No

3) Media.indiedb.com

4) 1 Person (me) is working on this project. So a Gameworld like in Skyrim is inpossible but the current size is not to large and not to small.

Reply Good karma+1 vote
joe-d-assassin
joe-d-assassin

if thare was no combat in this game then why is the game call'd 'revenge of the fallen' like with a name like that thare has to be combat and if thares no combat then how come you have a sword and the logo for the game a sheld if thares no combat really you guys got to think about what you put in and not in the game -Joe_D_Assassin

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KAEPS133 Creator
KAEPS133

You may have to simply wait until the game is finished The name ;-)
The name makes sense, due to the Story. And why do you think the name should state that you have to fight? ;-)

Logo with Shield and Swords: Well the game plays in a castle. What is there more appropriate?

Reply Good karma+1 vote
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Revenge: Rhobar's myth
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Windows
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Medieval
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Twitter

Latest tweets from @polygonart

Winter is coming, get ready for for some claustrophobic close quarter combat in Beyond Enemy Lines 2. #CQBT.co

Dec 13 2018

We've come a long way since Beyond Enemy Lines 1 (2017, bottom) and now the currently in development Beyond Enemy L… T.co

Nov 18 2018

RT @FPS_DB: Beyond Enemy Lines (by @PolygonArt 🇩🇪, 2017). This game is a spiritual successor to Project I.G.I.: I'm Going In (2… T.co

Oct 8 2018

Beyond Enemy Lines 1 #UPDATE #released & Beyond Enemy Lines 2 #Development update with new impessions from the upco… T.co

Sep 26 2018

The enemy lurks in the shadows ... #BeyondEnemyLines2 #OneManDeveloper #indiedev #inidegame #gamedevT.co

Aug 8 2018

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