Welcome to Madrigal an action role-playing game played from a third-person perspective. Emphasis is on environment, gameplay and lore to create an immersive experience. Battle varied enemies, solve puzzles and explore different locations to unravel the worlds mysteries.
Madrigal Wraith combat test, the scythe weapon ground strike was a lot of tricky work using animation events to trigger all the fx etc, it also has a damage collider attached to the prefab projectile trail which follows the trajectory to damage the player and packs a real punch with continuous damage if entering the burn areas till delay destroyed. the rest of the AI animation moveset is pretty standard.
I am a solo developer, experience in 3D modeling, texturing,rigging and animation. 7 years gaining Unity knowledge and now putting this into practice...
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