Madrigal Wraith combat test, the scythe weapon ground strike was a lot of tricky work using animation events to trigger all the fx etc, it also has a damage collider attached to the prefab projectile trail which follows the trajectory to damage the player and packs a real punch with continuous damage if entering the burn areas till delay destroyed. the rest of the AI animation moveset is pretty standard.
Wraith combat test
Madrigal Wraith combat test, the scythe weapon ground strike was a lot of tricky work using animation events to trigger all the fx etc, it also has a damage collider attached to the prefab projectile trail which follows the trajectory to damage the player and packs a real punch with continuous damage if entering the burn areas till delay destroyed. the rest of the AI animation moveset is pretty standard.
Posted by rolfy on