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To wake up with a fly in the nose... why not? But to be forgotten by the dwarfs convoy on its way to the northern lands, no way! Embark on a sumptuous journey through the Seven-league Hill, passing through the village of men and the terrible swamp! You'll have to be smart and clever to keep your dwarves on the road, because, unfortunately, the world is full of danger... especially when your name is "Le Bourru"...

Post news Report RSS {Devtips} Which technology to choose in Java?

I recently had a little problem with the display of the layers in our next game " Les Nains du Nord ". This whole thing forced me to rethink a lot of "what a scene was" and how it should be organized. So, I thought, why not share it with you? =)

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bebel question

I recently had a little problem with the display of the layers in our next game " Les Nains du Nord ". This whole thing forced me to rethink a lot of "what a scene was" and how it should be organized. So, I thought, why not share it with you? =)

The important thing in a good engine is not only that it has a good organization that speaks to us and looks good, but also that it has a good community and a constant evolution.

Personally, I had several choices in JAVA and 2 frameworks spoke to me strongly: LibGdx and PlayN.

I find that LibGdx has a good basic architecture, it also has a good community and on top of that it is cross-platform! Unfortunately, I can't get hooked on the "actors" system it proposes...

Playn is also multiplatform and the base was coded by google it seems! Also, I really love their signaling system based on a ReactJs clone. It gives a lot of space to lambda and other event-driven programming... but, unfortunately, the community is almost non-existent and it doesn't seem to be supported anymore.

I had to make a choice and I couldn't... So I chose both =) I started from a base of LibGdx for the architecture and the organization of the classes and added the fragments of PlayN that I liked. PlayGdx, digivolve yourself in... Bebelomoteur !!!

I modified so many things that you can't really say it's one technology or the other but both frameworks really allowed me to create the engine of my dreams =) But this is another story...

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