I discovered event-driven programming thanks to Qt (in C++) and its beautiful signal system and later thanks to javascript and its lambda...
Well, I now have my engine, but as I mentioned before... the LibGdx actor system doesn't suit me perfectly. It's up to me to make the one of my dreams =)
I recently had a little problem with the display of the layers in our next game " Les Nains du Nord ". This whole thing forced me to rethink a lot of...
As a pseudo point and click, our game obviously needs an action menu. We haven't had a concept meeting with our art director about this yet, but I can...
On Monday, we did a live 2D animation to share with you a little piece of our working day...
Well, now, we can work on the "Take" animation from the front! This animation requires some perspective, because our dwarf (here: "Le Petit"), leans forward...
Today, we're working on the animation of "Take" for our dwarfs. Always by hand and in the traditional way of course. We start with "Le Petit"...
Our upcoming game will be a game with many enigmas and any enigma must be thought as a whole! When I design a scene, I always start by imagining the area...
To wake up with a fly in the nose... why not? But to be forgotten by the dwarfs convoy on its way to the northern lands, no way! Embark on a sumptuous...
You know that pen and paper game where you draw the head of a monster, fold over the paper and pass it to the next guy, who draws the body, etc… Well...
Nib is a side scroller action platformer made with hand drawn ink on paper assets. Created for Inktober 2019, I've been putting the game together since...
Ludum Dare was in October, and I was doing InkTober already, so I thought, "Hey, why not make a video game from my InkTober drawings." I didn't get done...
The first Dev Blog ! Resources of Hell of Men and rough drawing of character for solo mode.
We proudly present our new card - Witch. It will be available only for those who sign up for alpha test on our website.
Hello, we are a friendly, small, german indie team (at the moment 7) with a love on horror and shooter games. We are currently searching for a concept...
From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!
My design philosophies for creating homes as interesting as the characters who live in them.
Recently Overlap Studio released Scooter Flight on Google Play. FEEDBACK NEEDED!
We review the art pipeline we worked with during the development of our second Psychotic Adventure, Agatha Knife.
We are exiled arts, a small team of people working on a large project around the world. We are looking for some Concept Artists to join our talented team...
Hello, My names Leigh, I'm the creative director/Project Coordinator for our open world, Free running, survival game. We are currently a small team of...
Hello! We are currently making a pixel art game. We don't yet have a name for it but we're pretty far in the development part of it. It's a PvP Arena...
Hello Everyone, My name is Leigh and I'm the Project Coordinator/Creative Director for our game project. Sadly, We can not share much info on our game...
Hello Everyone, My name is Leigh and I'm the Project Coordinator/Creative Director for our game project. Sadly, We can not share much info on our game...
A quick rundown of what I need to focus on when designing characters for Skelattack. Examples and detailed tips included!
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