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What is Leap of Champions

Leap of Champions is an FPS arena shooter, developed by LEAF games & software. The game combines the speed, the precision, the mechanics and the addictiveness of the 90s classics. Leap of Champion will be available on PC.

The game will stay true to the core Arena FPS features that all fans of the genre love. All players are equal. Put in the field strategy, ability, adrenaline, tension and reflexes. Train yourself, harvest lives on lives, climb the ranking and face the best champions.

You will play deep in a Sci-Fi atmosphere abstracted from real-life locations. The fastness of the action will elevate your heart rate because Leap of Champions grants high mobility.


  • Frag or be fragged – A fast-paced and competitive Arena FPS.
  • Heart rate accelerator – The battlesuit is specifically designed for fast running and to grant high mobility.
  • Challenge the gravity – Huge jumps are made possible by the retrorockets the suit is equipped with.
  • A unique multiplayer game mode – Unleash your primal instincts playing Ritual and Team Ritual.
  • 3 classic game modes – Deathmatch, Team Deathmatch and Capture the Flag
  • Matchmaking – Quickly find games or simply jump in with friends.
  • One weapon and twelve possible evolution – Wipe out your opponents thanks to futuristic and powerful weapons designed around providing different tactics. The power-ups will be available inside the map, but it will not be a gun exchange: your weapon will evolve itself. We have designed six weapon: Gun of Champions, Tesler, Splinterator, Deathlock, Powersteam, Washout. Each one of them can be evolved again after a minimum number of kills.
  • Semi-automatic regeneration - Your health will partially regenerate itself and health packs will be available inside the maps.
  • Train yourself, not your character – Everyone starts with the same equipment and health.
  • Sci-Fi environment – Virtual environment where past, present and future are mixed up.
  • Smart maps – All maps have strategic points where players can hide and regain health.
  • Cosmetic customization – Customization system to change the weapon skins, the glow of the battlesuit and the armors to give the Champion personality and variety.
  • Rooms for up to 10 players – Leap of Champions provides a fast and smart environment for all gamers where it’s possible to quickly jump into the game without having to wait.
  • Seasonal trophies – Impress your footprint in the League of Leap of Champions climbing the global rank and winning the seasonal trophies. ​

Minimum System Requirements

Windows 7 or higher, Quad-core 3,90 GHz; 8 GB ram; GeForce GTX 960; 4 GB disk space; Internet access required

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Hi Champions!

It's been a while we don't share our activities with you. In the last update we made the big announcement: Leap of Champions has got the green light by the Steam community. After we passed, we knew that we would have had to face an intense period of work to reach the Steam Early Access stage. In view of this important step, we designed a roadmap and we aimed, first of all, at releasing, as promised, the Pre-Alpha.

The time is finally here. Now you can now download Leap of Champions on Itch.io!

Pre-Alpha means a not fully completed game. Leap of Champions will start small, both in terms of content and community. There are bugs, the contents are limited and the game is not fully optimized. We think that the game is already really enjoyable, but not everything is fully representative of our final version. What is done now is a beginning that will evolve thanks your feedback and your constructive criticism. We will continue to improve it and to add new contents while it's open to the public. We want the game works perfectly in all its aspects when it lands on Steam Early Access.

In the next months, we will work mainly on adding maps, on character and armors customization and on some other features to enrich Leap of Champions gameplay. Bug fixing will be the most important activity together with weapon balancing and the improving of the quality of the gameplay. Be sure to sign up for our mailing list to be notified when new releases are announced.

Speaking about the “state of the game”, the one just spent was a really intense month for the entire development team. Absolute novelties include the addition of Capture the Flag and a new geography for the Crystal War Arena where new platforms was added to enlarge the fight field and to make the environment more various.



Another important improvement comes from players suggestions: body-to-body collisions with opponents are now possible and you can use it as last chance to win a fight in the arena.


Our graphics team worked on the production of new customization contents, finished the work on the punk armor and upgraded the UI to make it more interesting and user friendly without betraying the ideal of simplicity and cleanness we had in mind.

For the Pre-Alpha we have chosen the “name your price” formula. A growing and paying player base, will help us to understand if the game is at a point where it’s worth paying because we believe that players can choose fairly if a game is worth to pay or not. The next months will also inform us when the game is ready for the Steam larger audience and will help us to understand which the perfect price and monetization streams will be.

The dimension of the player base is a common issue for all arena FPS games, so, finally, the main goal of this launch is to grow our community. Leap of Champions’ will be small at first. This means there will not always be people online playing 24/7, but with your help, we can overcome this obstacle. Using our social pages and the forums, you can organize play sessions and thanks to you, we can find the most crowded play times and tell new players when they can expect there to be more activity until the community will be big enough.

It’s been a long road getting here. There’s still a long ways to go, but it’s really exciting getting to finally release this to the public. Thank you for reading all this article and for supporting us in the past months.

Now we can't wait for you to turn on the lights in the arena. Download Leap of Champions, have fun and let us know what you think about the game!

Leap of Champions has been finally accepted to be on Steam!

Leap of Champions has been finally accepted to be on Steam!


Just a quick update to say that we received an email from the Steam Store yesterday to say that Leap of Champions has been Greenlit!

Pre-Alpha Test and automatic regeneration

Pre-Alpha Test and automatic regeneration


This time we talk about our first testing party and health regeneration system changings. Leave us a comment and visit our Greenlight page!

Leap of Champions Kickstarter and Greenlight campaigns, graphical improvements and Ritual first look

Leap of Champions Kickstarter and Greenlight campaigns, graphical improvements and Ritual first look


Scattered thoughts on the campaigns, new Crystal War Arena look and a sneak peek to the Ritual: what it looks like. Come read and leave us your love on...

Running towards Kickstarter: exhibitions, Thunderclap and improvements.

Running towards Kickstarter: exhibitions, Thunderclap and improvements.


Hi everyone! Welcome back to our monthly update! This time we talk about exhibitions, crowdfunding campaigns and Leap of Champions improvements! Meet...

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Latest tweets from @leaf_gs

#Gamescom2018 is about to end, we talked a lot about our #leapofchampions and #foodinvaders and played them too, ou… T.co

Aug 24 2018

Looking forward to meeting other friends and colleagues in Koln! The first two days were just great #gamescomT.co

Aug 22 2018

Wanna meet us at #gamescom? Come to our stand in Hall 04.01.2018, Stand A10/B19. Champions are waiting for you!… T.co

Aug 18 2018

#Gamescom2018 is coming, we are happy to announce that we’ll be there for the first time! #gaming #gamedevT.co

Aug 16 2018

Si parla di Leap of Champions e @Food_Invaders anche su @VitaDigitale ;) special thanks! #indiedev #gamedevT.co

Jan 9 2018

Vi aspettiamo online allora ;) @VigamusMAG #devblog #indiedev #gamedev #devdiary Vigamusmagazine.com

Dec 15 2017

What about the new look of our official website? 😉https://www.leafgs.com/ #indiegame #gamedev #webdesign #devblogT.co

Nov 29 2017

Talking with brilliant minds is the most important thing you can do every day. Thank you mr. Itagaki, and… T.co

Nov 27 2017

RT @Food_Invaders: Testing on build 3.1. Yeah, you are looking a Bananaship vs a Burgership! #devteam #devblog #unity3dT.co

Oct 20 2017

We have received a very appreciated visit! Thanks Giorgio Catania from AESVI #indiedev #devblog #gamingT.co

Oct 18 2017

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