Interplanetary is a turn-based strategy game for PC, Mac and Linux, featuring both single- and multiplayer modes.
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We have just launched Interplanetary: Enhanced Edition on Steam.
Holiday greetings from Team Jolly Roger! Read on for our thoughts about the passing year and the past, present and future of Interplanetary.
Our sound designer, Jack Powell, offers insight into the process of creating the sounds of Interplanetary.
Lighting fast AI processing has arrived! Also, a quick look into the current development status of Interplanetary and its future updates.
It's been quite a journey. Back in 2013, when we first started active development, we were still working from school, with no idea what would be in store...
After a year on Early Access, Interplanetary is finally about ready to be released as a full game! Whoa.
Interplanetary is heading for 1.0! We are approaching the final stretch on our way to full release.
In honor of this fine new year, we've put up a little patch! Read on for the details and a little status update on Interplanetary development.
Merry holiday times, everyone! We're putting out a little patch to tide you over until we return next year! The AI should act a bit more "human" now.
Ladies and gentlemen, it is finally here! The single player AI, network fix, UI overhaul... wow.
No new features this time, but instead some often requested fixes! Online games are now much more stable and the intel system regains its street cred.
It's time to hit this thing with another update! This time we introduce a budding new building upgrade feature and turn processing fixes.
Here comes a new update! This is seemingly a smaller one as far as features are concerned, but the ones brought on in this update will pave way for something...
Interplanetary is, once again, better than ever before! For today's update, we've added Lobby chat, new planets and Steam Trading Cards.
New city graphics and music have been added! Though the changes seem superficial, they actually have a big impact on the gameplay, especially the Intel...
Just in time for Saturday's "Whack-a-Dev", we've pushed out a new update! We have a lot of eye candy in store for you.
Here comes the first of our regular updates, bringing with it a much requested feature: the in-game chat!
Fanfare! Starting this Saturday at 3:00pm GMT, we're kicking off the first Interplanetary Whack-a-Dev Day. The plan is to make this a semi-regular event...
It's finally out there! Thanks for all the support!
Surprise! We're finally ready to bring Interplanetary to Steam, starting the next step on its grand journey!
We've finally pushed out a huge feature update for the alpha! Testers needed, as usual.
Considering a public test version of your game? We highly recommend it! Today we're dishing out our experiences and trying to give tips for fellow indies...
Announcing the official Interplanetary Wiki at Curse's Gamepedia! Also check out our quick update on the general situation with Interplanetary and its...
Have you wondered about all the information Greenlight gives you about your campaign? We're spilling the beans! Also a light progress report on Interplanetary...
After 37 days in Steam Greenlight, Interplanetary has been Greenlit!
We decided to spread around some knowledge we've gained about Steam's Greenlight process. Venture forth!
We're off to Greenlight! Do give us a hand if you possibly can!
Tarita continues her series of writings about the visual style of Interplanetary UI.
Join the alpha test to try out the new online features! Former testers can use their old codes for this update!
It's been a roller coaster! In this post, we go into detail as to what is actually included in the current version of the alpha and what's to come.
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