Death always climbs with you
Insurmountable is an adventure roguelike with permadeath, in which the player has to overcome huge mountains. Thanks to the procedurally created environment, no two climbs are the same. Make sure that your climber stays alive by always making sure that your vital values don't get into the critical range. This task is made more difficult by a dynamic weather system, day/night changes and a multitude of randomly generated events, where you never know in advance how they will end. Your decisions matter....every single one. Because anyone could be your last.
Choose one of three characters with different skills and background stories and start by climbing the first mountain. Search crates, caves and ancient ruins for equipment from past adventurers. You'll need it, because even the first mountain will demand everything from you. But don't worry. As time goes by, you'll become stronger and stronger. Decide freely in a sophisticated skill system, which strengths should have your*s climber*in.
In the course of each of the three mysterious stories, you will meet dangerous animals, overcome deadly abysses, encounter sinister and well-meaning characters, who do not always have to be human. Here, too, each of your decisions decides the following events.
Four mountains have to be conquered at the end. One higher and deadlier than the previous one. Divide your forces and your equipment correctly, because you don't have a second attempt and you can forget about learning a route. In Insurmountable you have to cope with unknown dangers, react spontaneously to unpredictable events and realize in the end that, as in life, you can't always know the consequences of your decisions, but you have to cope with them anyway and in the end, it often turns out differently than you thought.
Face the challenge of ever new and changing dangers, face snowstorms and the sheer force of nature, always keep your eyes on the summit and overcome the insurmountable.
no two climbs are alike
procedurally generated mountains
dynamic world with different weather effects
hundreds of events with ever-changing outcomes
strategic gameplay in path finding, stat and equipment management
3 characters with different abilities
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Now we are on the third DevBlog for the new update 2.0. Last time we took a look at the new base and showed you the mysterious stranger that will be waiting for you there. In this DevBlog it's time to select the mission. Today we'll take a look at the mission table, what's new and what the search for anomalies is all about.
Lets get into it!
One problem that bothered many about Insurmountable was the low variation of the three consecutive mountains. The new base now offers us the opportunity to better address this problem. Much more possibilities than just preparing for a total of three ascents.
Therefore, in 2.0, in addition to the big climbs of the three mountains, there are also a lot of side missions. We don't want to give too much away, but these missions won't just be about reaching the summit. You can take a look what the selection looks like:
The Map is divided in three regions, each with one major mountain and several side missions. The player needs to play a few side missions in each region before they can start climbing in the next one The player himself decides at the mission table which mission he wants to pursue next.
The individual missions vary much more strongly than the three Mountains in the old version. Now you can clearly see what weather conditions or other modifiers await you before the mission. This way you can better prepare for the respective mission and who knows, maybe you'll find new allies in some of the side missions. The mountains in the new missions are characterized by an increased random map generation. But more information will follow in one of the upcoming dev blogs.
Thanks for reading our DevBlog.
If you want to support us and be part of the community feel free to follow us on Twitter or join our Discord. There you can also send us your ideas, suggestions and wishes for the game, discuss these ideas with the other members or be one of the alpha testers for version 2.0. Now that we've selected a mission, in the next Dev Blog we'll look at how you as a player prepare for your mission and what else there is to discover in the base.
We hope you can overcome the insurmountable in your life. Have a nice day!
Hey everybody. How's it going? Welcome to another DEVBLOG! This time our focus is the story of the new update, a new character and the Design of the new...
It got a bit quiet around Insurmountable but behind the scenes we were constantly on it. Now we can finally share some news with you. The big 2.0 update...
Patch 1.3 is finally here. In this patch we once again tried to follow suggestions from the community (so you guys) to further improve Insurmountable...
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