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Key Features

  • Turnbased tactical combat boiled down to it's core priciples. Where positioning and countering the enemies defences are the key to victory.
  • Hand drawn line art and animations with 6 unique environments.
  • Over 20 handcrafted missions with optional pickups containing powerful God Powers which provide you with an edge for the rest of your journey.
  • Adapt your strategy! Customize your parties stats and chose from the numerous God Powers to overcome the challenges ahead of you.
  • Unique boss fights with devastating attacks requiring perfect positioning to avoid.
  • 8 party members each with there unique motivations and abilities.

Combat Features

  • Abilities with elaborate patterns.
  • Various attack and defense types which determine the effectiveness of an attack.
  • Various boons and hazards are scattered around the terrain.
  • Energy management. The turn order depends on which units energy bar will fill up first. Many factors effect this, such as the units individual stats and the actions it takes during it's turn.
  • Devastating God Powers which can alter the course of combat.
  • Out flanking your enemy increases the power of your abilities.

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It all started with a simple Idea. "If we record our selves waving sticks around, I can make the animations easier." So said our artist. We watched videos of other studios doing it, it seemed simple enough. So why not, lets give it a shot.

​Where though?

​Well our game's perspective is a little on the weird side, neither top-down, nor side-scroller. I think you can call it isometric but I'm not sure if it's completely that either. So we can't just record our selves from a park bench. We needed some elevation. We considered using a tree but neither one of us was athletic enough to be trusted climbing a tree with an expensive camera(my phone). Maybe find a park with a jungle gym. Well considering ​we're all adults, we didn't fancy the idea of being seen in public, on a children's playground, climbing a jungle gym to record our selves waving sticks around. If there isn't a law against that, humanity is beyond salvation. Well our only remaining options were to film in the parking lot of one of our apartment buildings or in my parents yard. In this story we went for the second option.

​The set up

If the DIY abomination above has you confused. It's essentially a craved out beauty cream box, duck-tapped to a pipe, with another smaller beauty cream box inside to correct the angle my phone was in. We also had a cardboard square duck-tapped ​​to the ground to represent an element from our game's grid. We controlled the recording process on my laptop trough team viewer, using the dying slivers of Wi-Fi that reached my yard.

The stick waving


Now that we were all set, all we had left was to find some sticks to wave around. A near by broom handle did the trick. Finding a shield was trickier. First we tried whit the upper half of a table, that turned out to be a bit on the heavy side. Next we tried a plastic bin cover, but that was awkward to hold on to, much less wave around. ​In the end we attached a cardboard cut out to our shield hand, with duck tape of course. It was at this point our artist said:"You know what this is going to look much cooler if we put some capes on." Fair enough even though ​it was bloody hot. So we found some sheets and tied them over our shoulders. "I think we need more." If you says so. We found more sheets and tried the around our belts. "MORE CAPES!" So we found even more sheets and tied them to our feet. "Make the capes flap more!"... "OK, do that again but don't fall this time." In the end he settled for having just one cape.

​The result

​After all that, an entire day of waving sticks around, one more day of editing footage and yet another day of looking at tutorials of how rotoscoping works(since it turned out neither of us actually knew). We realized ​that we were filming in a wrong angle and all of that was pointless... All well back to the drawing board.

In the end it turned out that the apartment building option was better.

Well at least we're finally on track an producing results.

The bumbling to come

If you'd like to know how we got here, check out our first blog​, summarizing our journey so far​.​​In the next few weeks we're going to try to get 2 or 3 more levels out and packed into an extended demo. We're only going to release it for the members of our mailing list, so sign up if you haven't all ready. You can play the current version of our DEMO​ to tie you over until then. And consider filling out this survey to let us know what you thought.​ As always if you want to see more from us visit our website​ or our social media pages: Twitter, Facebook, Instagram, GAB, yes GAB.

​The next blog I do is probably going to be a how to or how not to about one of the things I learned while developing the game. What would you like to read about?

Heralds of The Order - Free demo available now

Heralds of The Order - Free demo available now

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Our free demo is officially approved and live on indieDB.

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HeraldsOfTheOrder DEMO

HeraldsOfTheOrder DEMO


/.zip version/ Heralds of The Order is а turn-based strategy game boiled down the genre’s core principles. Utilize positioning and abilities with elaborate...

Heralds Of The Order DEMO

Heralds Of The Order DEMO


Heralds of The Order is а turn-based strategy game boiled down the genre’s core principles. Utilize positioning and abilities with elaborate patterns...

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Latest tweets from @archeangames

RT @elonmusk: It is time to create a mecha

Oct 14 2018

A new charecter is ready and animated. Special thanks to our wonderful #rotoscope volunteer! Cloudn't have done it… T.co

Oct 13 2018

RT @PlayingIndies: Hey everyone! I interviewed these great people from @ArcheanGames for #Youtube! Youtube.com #IndieDevT.co

Oct 13 2018

RT @PlayingIndies: Hey everyone! I interviewed these great people from @ArcheanGames for #Youtube! Youtube.com #IndieDevT.co

Oct 12 2018

RT @LostPilgrims: ⚔️ Combat UI Revamp ⚔️ You gave feedback 📝 we listened 👂 then worked our butts off 👨‍💻 to get it done for You! 👍 No… T.co

Oct 11 2018

RT @dragon_slumber: Dramatic battles with fencing and lasers! #gaming #unity3d #indiedevhour #gamedev #indiegame T.co

Oct 10 2018

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