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A strategy game where you guide a hero through a monster filled tower to get the treasure at the end. The monsters all move differently and you must figure out where they can and can not get you.

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New Update!!

News

Well a huge news update for MicRogue.

The game has been changed a bunch. The spells although they did work, were not right for this game, so they have since been removed. I also drastically cut the amount of enemies. I had a lot of enemies that were very similar so I combined and reworked what I could to end up with a more exciting monster list. I have also started working on a score system. Players can now chain kills to get points. I also reworked the levels so its a ten level dungeon crawl now. I have also been testing on my iphone and ipad and its looking great.

Big Updates coming!

Big Updates coming!

News

A plethora of new updates, enemies, and Characters.

More Playthroughs

More Playthroughs

News

Went through and started from the beginning and tried a full playthrough.

Work Continues!!

Work Continues!!

News

there are more Sounds, more UI elements, and less bugs.

Working on the Sounds

Working on the Sounds

News

I am creating the full sound system now for the game.

Comments
cap_h
cap_h

Cool game, nice style. Plaid it on my cellphone.

Reply Good karma Bad karma+1 vote
SkullPixel
SkullPixel

Inspiration for my next game!

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Ikkju
Ikkju

This game looks wonderful!!!

Reply Good karma Bad karma+1 vote
SmashGames
SmashGames

love the art style! keep it up.

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MicRogue
Creator
JasonHPickering
Engine
FlashPunk
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Twitter.com
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Style
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @jasonp_

redid inventory and items today. Now I have 3 enemies to redo. then I can upload a new version for everyone to play. T.co

Feb 21 2019

RT @OriginalFunko: RT & follow @OriginalFunko for the chance to win a Bulbasaur Pop! T.co

Feb 21 2019

this still doesn't have that good feel to it. I think the problem is I kept the numbers to small. A rat with 3 HP… T.co

Feb 19 2019

added weapon pickups. T.co

Feb 17 2019

didn't get to work on this as much as I would have liked this weekend. Making small Roguelikes are very hard. I try… T.co

Feb 16 2019

added a fire breathing dragon whelp. Can hit you up to 3 spaces away #Godotengine #roguelike T.co

Feb 10 2019

RT @OriginalFunko: RT & follow @OriginalFunko for the chance to win a Bulbasaur Pop! T.co

Feb 9 2019

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