Guard Duty is a point and click adventure game taking place across a rich and diverse fantasy setting. Take control of two protagonists living thousands of years apart, with locations ranging from enchanted forests to dystopian cities of the future. Guard Duty is a game rooted in a Medieval setting, but featuring a unique story where past events drastically influence those of the distant future.
The game will be released as a stand-alone title with hundreds of animations, full motion cutscenes and a charming variety of British voice actors.
A full stand-alone game spanning across two drastically different time zones - Past or future, choose your actions wisely. This is not a tale for the faint of heart.
Full open world to explore - Venture past the Deadwoods, head North through the Wildlands or return to Wrinklewood for a swift pint at your leisure.
Multiple protagonists - take control of both Tondbert and Agent Starborn, each with their own unique mechanic for interacting with the world.
Hand crafted pixel art - True to the era, our game is created in a tidy 320x240 resolution and styled like a true 90's point and click. It will look great on your Grandma's CRT.
Hundreds of bespoke animations with glorious full screen cutscenes - All of our art is created by the raw might of one man, so you can be sure that all of the assets will sit perfectly together.
Full voice cast - With Tondbert voiced by our artist and many other characters already cast we're ready to rumble. We record all our sound in-house to the highest quality.
Unique music tracks for each of the game's locations - Our musician has been working closely with our artist to really nail the atmosphere, Wrinklewood alone already features 15 unique songs.
Bespoke sound design - All of our audio has been created specifically for this project, be it the clatter of a goat's hooves or the quaint ambiance of the depths of hell.
Integrated 'to-do list' keeps track of current goals and objectives - Never lose sight of your goal, Guard Duty features a familiar RPG styled quest tracking system.
Streamlined inventory system and puzzle design - Whilst being true to the genre we have also tried to streamline the gameplay experience to match the standards of modern adventure games.
When a teenage apprentice stumbles upon his father’s collection of Demonic literature he learns of a long forgotten ancient ritual, a recipe for destruction, death and the promise of immortality. With evil in his eyes, the apprentice embarks on the journey of a lifetime, one reaching far across the depths of time and space.
‘An exchange of royal virgin blood for an eternity on the throne, to be king of the underworld, ruler of the mortal realm.’
Players take control of the first dynamic duo with a heritage line spanning multiple millennia! Destiny speaks of two men that can stop the young soon-to-be ruler of the world, well, more like one and a half men:
Agent Starborn, time travelling Lieutenant General of the Guardians of New Haven!
...and Tondbert, Night痴 Watchmen of Wrinklewood, part time drunk and three quarter dwarf.
Check it out, we have a shiny new trailer!
Guard Duty is also now available to wishlist on Steam.
Head over to the screenshots section here on IndieDB for some fresh new shots from the game.
As always, any support with sharing the trailer or Steam page is very much appreciated, we need as much help as possible getting the word out! Drop us a comment and let us know what you think.
The second episode in our 'Behind the Gates' series has been released!
Guard Duty - Behind the Gates ► Episode One: NGF and Asset workflow. In this series we take a behind the scenes look at the development of our graphic...
Guard Duty: A Development Retrospective - Dev Diary #5 - A look back at the best working practices and process when designing a graphic adventure game.
Guard Duty: A Development Retrospective - Dev Diary #4 - A step by step look into our pixel art asset creation process.
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