After a heated argument with her Father, a desperate Bay Dawes runs away to the woods and digs up a box of her Mother's belongings she gathered before she was taken away to Witherington End Asylum. Within this box sits an ornate bottle full of a strange dark liquid with a faded but inviting label promising to transform her into her most perfect self...
Dawes lifts the bottle out of the box and without a second thought, she drinks the potion and immediately stumbles to the ground. As she starts to lose consciousness, her attention is briefly caught by blurry small print on the label:
Warning: Can cause memory loss, paranoia, hallucinations, insanity and death.
Waking up in her bedroom, everything appears to be as normal, but Dawes can't remember anything. And then she receives a mysterious email from an unknown sender warning her to leave home as the police are on their way to arrest her for the murder of a missing boy.
Join Bay Dawes and her dead pet rabbit, Dink on their adventure to find missing memories, stranded sanity and to unravel the mystery of who is... Framing Dawes.
So, as some of you will know, I've been working on my game, Framing Dawes for quite some time now. But, I'm getting closer to releasing a demo! There's still a lot to do but my wonderful artist is working on the last few environments, and I'm busy bug fixing, making tint maps, sorting out some animations and doing more. I still need to add sound effect, and some of that will be challenging, but I'm looking forward to it.
A few changes have been made. I've swapped the speech bubbles in favour of response panels as it was getting a bit fiddly and just didn't feel right. I've also removed the black swirly border as some of my scenes were beginning to look too busy.
Anyway, here's a screenshot of my new menu screen and an example of the new dialogue system,
I'll keep you updated of progress I make.
See the article here and sign up to my newsletter if you'd like to hear more about Framing Dawes.
So, this is my first rambling about Framing Dawes where I'll show you some of the early concept art and talk about where the idea came from. There's a...
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