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The prodigal son of Mad Max and Zelda. Action RPG on wheels where you tear singing hearts of your relatives out from bosses.

In a world where androids celebrate Burning Man by burning humans, all inhabitants bear a physical injury of one sort or another. You and your deaf sister are no exceptions. The two of you live peacefully on a farm until someone comes and burns it down. Now, your sister is missing. All you have left is your car with a hook. The time to learn how to kill with it is running out.

The gameplay consists of close combat fighting, evading hails of bullets, and driving a car with a hook that you use for everything: from collecting loot for crafting to destroying enemies. And remember — physics always matter.

This is a story of people learning to live with their disabilities: a child grown old too fast, an anguished artificial intelligence, and even the main hero himself — a music addict whose only weapon is a hook and his sister - a deaf singer.


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Gripper

News

Hello!

We are here with our new project — Gripper Action-RPG.
We’ve recently made a big and important change to our project — we’ve moved to Unreal Engine. Gripper now looks good enough to eat! But there is always room for improvement, so back to honing graphics, physics and effects we go.

What is this game about?

It is the prodigal son of Mad Max and Zelda. Action RPG on wheels where you rip singing hearts of your relatives out from bosses.

The game’s main character is the silent None. He lives on an abandoned farm with his sister Nada, a deaf singer, in a world with almost no water left. He has nightmares about his parents and about a gate full of hypnotizing light. He leads a normal life until someone sets his farm on fire and his sister disappears. None follows her voice that speaks to him from the hearts of strange mechanical creatures. He tears them apart and rips out their hearts to sacrifice them to the greedy gate.

Key Features

  • The voices. A heart-rending story based on memories of loss told in beautiful songs. Follow by the voices of those you've lost. Bring them back with the hearts of bosses.
  • The hook. Use your car’s hook to tear bosses apart and hit them with their own weapons.
  • The gates. Feed the heart-eating gates to gain new abilities like strafe, jump and others. Craft them from the mechanical parts of enemy bodies.
  • The world. Discover the vast open world filled with terrifying creatures taken from your worst nightmares.

Game Modes

  1. Campaign — a story-driven mode which takes 4+ hours to complete and tells about the main character None who is looking for his missing deaf sister Nada. Nada sings to None from the huge mechanical creature’s hearts. None tears bosses apart to collect their hearts. Those voices become a song which opens gates leading home.
  2. Side quests — collect all statues of your long gone parents and reveal the secrets of bizarre relationships between AI that has created this open world and his creator.
  3. Nightmares — arena battles with 6+ bosses which becomes harder and harder each time while they gain new abilities based on your style of play.
  4. Not alone — fight the Nightmares in coop mode together with your friend on a single console. You play None (blue car) and the second player is Nada (yellow car). Both players have unique abilities and stats.
  5. The Hook — try to complete the story without aiming features of the hook. Use your car’s torque to throw objects. For hardcore players who have completed the Campaign and all the Nightmares.
  6. Developer mode — pass the Campaign with exclusive materials from the developers. More stories behind the scenes: how a real death of game designer’s mother and his divorce became a deep game mechanics.



Comments
LunarShuriken
LunarShuriken

Great graphics!

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Gripper
Platforms
XONE, PS4, Switch
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Homepage
Gripper-game.com
Release date
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @gripper_action

This week #screenshotsaturday contains a huge spoiler! But you will not see it, because the explosions very success… T.co

May 23 2020

A boat can come in handy even in a world where is almost no water left. We can't say for what — it's a spoiler. But… T.co

Apr 27 2020

We quickly react to the first frame and the official logo of #Dune by #DenisVilleneuve (it was not so easy to find… T.co

Apr 13 2020

Today #screenshotsaturday is with Egypt's vibe and important message. #StayHome #indiedev #indie #indiegameT.co

Apr 11 2020

We decided change the genre of the game. And make our own GTA in the postapoaclyptic desert. Now #Gripper is a thir… T.co

Apr 1 2020

The good news — the Apocalypse and the Mad Max world are still a long way off. The #coronavirus did not stop the de… T.co

Mar 22 2020

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