Be a part of the rise of #adliberum, a multiplayer compatible text adventure engine that will grant both player and creator incredible depth. The aim is to create tools that create engaging text heavy adventures; whether for an author that want's to breathe new life into their books; fans of the classic text adventure OR people that want to experience games in more detail.
The aim is for a totally customisable experience including different skins for different genres of adventure, from fantasy to scifi, post apocalyptic and more.
PRESS / BUSINESS ENQUIRIES: Press.adliberum.com
ADLENGINE HAS BEEN GREENLIT ON STEAM: Steamcommunity.com
Video overview showcasing ADLENGINE, complete with Developer commentary, stepping you through creating a mini escape game in Adliberum Engine and how to use the engine to create cool interactive fiction.
Launch the engine at Adliberum.com
Would love to see how you can improve on the game. Enter the commands below to create a mini escape scenario...
room name is Trapped
room description is You are standing in a room with only a skull atop a stone plinth for company
room image is trapped
skull description is It has an odd sheen to it
if take skull then delete skull and build key.obj
on take skull say It slips from your grasp, smashing on the ground below
if build key.obj then build skull fragments
on build key.obj say You spot a small key amongst the broken skull fragments
build exit u
exit u is hidden
exit u is locked
exit u is closed
hatch is hidden
hatch is locked
hatch is closed
hatch controls u
if look up then hatch is visible and exit u is visible
on look up say You spot a hatch in the far left corner of the ceiling
look u== look up
look around==look up
search around==look up
look for exits==look up
scan room== look up
search room==look up
room is dark
room name is You Escaped
room description is You scramble through the hatch and run towards a set of stairs in the hope they
lead out to your freedom
room image is escaped
build exit d
//finally download your game file.
If you are excited about adlengine help us by voting on steam at Steamcommunity.com
[ optional extras for increased accuracy and reduced 'I dont understand that' ]
> stone plinth==plinth
> small key==key
> skull fragments==fragment
> the skull==skull
> the key==key
> the plinth==plinth
> the stone plinth==plinth
> the small key==key
> the skull fragments==fragments
//QUICK RUN THROUGH - WALK THROUGH
> look at skull
> take skull
> take key
> look around
> unlock hatch
> open hatch
Each hour I spend working on my Adliberum text adventure engine, the more real it becomes. The latest additions being the beginnings of what will be a...
Ad Liberum will feature co-op gameplay right from offset with the aim to really open up the game! Information + intel = power! With a total freedom approach...
It is critical that the player must be presented with decisions and that info can help them win the fight! At the same time influencing not directly controlling...
With AdLiberum, I want there to be a strong focus on the characters that play major roles in the uprising of AdLiberum.
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Manual on How To Use Adlengine. Current Version: v126.96.36.199 'Early Access' build for Mac 64, Linux 32/64, Windows 32/64 Bit and Web Deployment.
Adlengine v188.8.131.52 'Early Access' web files for deployment online
Adlengine v184.108.40.206 'Early Access' build for Linux 64 Bit
Adlengine v220.127.116.11 'Early Access' build for Linux 32 Bit
Adlengine v18.104.22.168 'Early Access' build for MacOSX 64 Bit
Adlengine v22.214.171.124 'Early Access' build for Windows 32 Bit
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