Prometheus Wept is a party and action point turn based RPG set in a near-future, post digital Earth. The game offers hardcore squad-level combat, meaningful choices, deep character progression and an advanced crafting system. You can wishlist Prometheus Wept on Steam here.
In Prometheus Wept, on a near future earth, a potent virus disables the majority of computerised technology in a matter of hours, casting mankind into a new dark age. The action of Prometheus Wept occurs several generations after the fall. You will assume the role of a classical technologist living among the shattered remnants of humanity, driven to discover and restore the technological and cultural relics of the mythical mid 21st century.
Hello, and welcome to the January dev log for Prometheus Wept. I've wrapped up the militia pre-finale, where you will prime Sunny Pine's militia for confrontation with the rebels. This includes improving the militia's equipment through trade and crafting, recruiting new members, improving morale.
You can also attempt to convince the mayor to print extra currency to be used in the war effort, or follow up on intel received about a rebels arms deal, in an optional combat-focused encounter. Doing so will briefly bring you in contact with one of the main factions of act 2. Each faction has preferences for the weapons they use, so there is an opportunity to get your hands on some new items here.
This encounter required a new map, which has been completed and is the final map for act 1. There are a number of options for handling the encounter, such as observing the group, approaching them, or attacking. If you approach them, you will discover that their goal is to deliver a crate of merchandise to you, which raises further questions on what exactly is going on. By attacking them, you can gain access a new weapon, a short-range, burst fire, sub-machine gun.
Moving on to what's coming next. The focus for the next number of weeks will be two-fold. Firstly, I'll be working on the series of combat focused encounters which make up the militia finale. It's a fairly big piece of work, likely in the ballpark of 6 weeks. Second, I'm going to start addressing what I see as Prometheus Wept's biggest current weakness, namely, a lack of things to do outside the main questline. The goal here isn't to add large side-quests, but rather to focus on getting a decent number of smaller encounters, which breathes life into the world, and develops the characters.
That's it for now, thank you for watching. I'll check back in next month, and if you have any questions, comments or suggestions, I'd be happy to hear from you!
Prometheus Wept is a turn based RPG set in a near-future, post technology Earth, from the developer of Vigilantes. Recent development brings act 1, and...
This video provides an update on the release schedule and covers the addition of the militia food convoy mission. This new, escort type mission puts you...
This video covers the completion of a new mission in turn based PC RPG, Prometheus Wept. In this mission, you will investigate an old world research lab...
Check out the updated demo for dark, turn based RPG, Prometheus Wept!
Prometheus Wept is a dark, post technology, turn based RPG from Timeslip Softworks, the developer of Vigilantes.
Prometheus Wept is a dark, post technology, turn based RPG from Timeslip Softworks, the developer of Vigilantes.
Updated demo of dark turn based RPG, Prometheus Wept, which showcases around 50% of the first act.
Prometheus Wept is a party and action point turn based RPG set in a near-future, post technology Earth. The game offers hardcore squad-level combat, meaningful...
This is the Mac Demo Version of Prometheus Wept. Prometheus Wept is a party and action point turn based RPG set in a near-future, post technology Earth...
Prometheus Wept is a party and action point turn based RPG set in a near-future, post technology Earth. The game offers hardcore squad-level combat, meaningful...
so a virus was released to keep humanity from reaching the technological singularity and achieve parity with the gods? Dig the Prometheism vibes
Hi JuiceIngot - the virus pulled humanity back from a golden age, destroying our digital infrastructure and all our digitally stored knowledge. There's more going on about the nature of the virus, but your character in the game is interested in finding and restoring golden age technological artifacts.
Tiene muy buena pinta.
Gracias!
Looks great!
Cheers :)