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Glitchbuster is a game about fixing glitches in... a game!

You are a little debugger, and your job is to fix all the glitches before the release!

Each level is procedurally generated and features a new set of glitches. Once you've finished the level, the glitches are fixed and you can move on to the next one.

Levels may contain enemies, mines, laser traps, spikes, fire, turrets... and many more.

In order to help you fix glitches, you have a large set of powers that you can unlock: shotgun, rocket launcher, flamethrower, teleporter, double jump, sprint, and many more! Each power features a tutorial to help you learn how to use it and decide which one to equip.

You can also choose a secondary power which helps you without the need of activating it: higher health, reduced damage, additional time or health when destroying an enemy, higher drop probability...

Over 40 glitches are already included in the game: ice levels, visual glitches, mines everywhere, stronger enemies, bigger explosions... making each playthrough unique!

Will you be able to fix all the glitches before the game gets released?

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It's been a long year.

In August 2016, I started working on a platformer for the js13k game contest that ended up becoming Glitchbuster.

Even before starting to make the game, I knew I wanted to push things further than usual. I wanted to make a game that was good, regardless of the 13kb limitation. I also wanted to make a game that I could extend outside of the game contest and release on Steam. Something I could be proud of.

Flash forward to now.

Glitchbuster has very little to do with the original contest entry. It is a fully fleshed game, with tutorials, power ups, challenges, and a goal. It requires strategy, not just running and jumping in the levels as fast as possible.

Glitchbuster allows you to fix a game before its release. Each playthrough is different. Each level features a different set of glitches that, combined together, give players a completely different experience, and requires them to think about their inventory.

Can you fix the game before the release? Get Glitchbuster on Steam

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PS: This doesn't mean the game will not be updated. I am still open to feedback for bugs as well as improvements, and will make changes accordingly ;)

Development Update #3 - It's Coming!

Development Update #3 - It's Coming!

News

Still looking for testers, new glitches, speed run mode, and how I won a key for my own game at a game jam.

Development Update #2

Development Update #2

News

Another update in which we cover progress on the game, with a few details: upcoming demo, testers wanted, Steam builds, new glitch...

Development Update #1

Development Update #1

News

Now that Glitchbuster has been approved on Steam, it is time to start polishing it, and look for testers.

Glitchbuster is on Greenlight!

Glitchbuster is on Greenlight!

News

After months of hard work, I have submitted Glitchbuster on Steam Greenlight. Who you gonna call? Glitchbusters!

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Glitchbuster
Platforms
Windows, Mac, Linux, Web
Creator
remvst
Engine
Custom
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Platformer
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @remvst

Yesterday was my last day at Carta. Change always feels weird and I'm sad to leave the mobile team, but I'm also so… T.co

Oct 24 2020

Last night and this morning were dedicated to migrating the game to #threejs. It always sounds easy until you actua… T.co

Oct 18 2020

Sharing the key learnings from my #js13k entry, as well as some tricks I used. Remvst.medium.com #gamedev

Oct 14 2020

Currently writing my postmortem for #js13k. It will be highly unstructured, but I have a lot of boring things to ta… T.co

Oct 14 2020

RT @github: Congratulations to this year's #JS13K winner, @remvst. Ninja vs EVILCorp is a fast-paced platformer that works grea… T.co

Oct 13 2020

RT @github: Take a break and enjoy the winners of this year's #JS13K JavaScript and game development competition—all playable i… T.co

Oct 12 2020

Newest addition to the family thanks to #js13k Already grinding Super Mario Odyssey, maybe Zelda next? T.co

Oct 11 2020

I was wondering if I could port my entry from last year's #js13k to three.js. Turns out it's doable, and I was abl… T.co

Oct 10 2020

Today I learnt about webpack, and now I'm wondering why I hadn't done that a long time ago 🤦‍♂️ Everything is so m… T.co

Oct 9 2020

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