This is second part of Paradigm Worlds Open Source Code Project. This archive contains Python code files created in 2016-2018 for early and mid versions...
This is Python/Warband source code of Paradigm Worlds. It is most current version - playable, but new faction have still placeholder faction lords. Check...
Updated version of 0.8 with bugfixes and some extra features. Version for compatibility with non-Darkest Hours packs. Put the contents of the extracted...
This prototype experimental addon for 0.7 LosTech will add aerostrike capabilities - Ability to call airstrikes from any chassis to pilots NIMO and REYNA...
This plugin manage modular skeletal meshes merging them into a single mesh. This will reduce drawcalls increasing performance. This system can also add...
How do we manage a character that can have numerous possible abilities along with requirements to determine what abilities are available?
Time to talk Crafting - specifically, Oil Crafting! And what goes better with Oil Crafting than Foraging - so we're going to discuss that as well, in...
What exactly makes the involved, storytelling conversations work in our game? in this DevBlog, we discuss our Dialog Editor and Conversation System. Pull...
We've mentioned this 'new demo' quite a number of times - but what IS the new Purrtato Tail demo? What all will it contain? In this weeks Purrtato DevBlog...
So you can stick cats together to make platforms. So... how the heck does that actually work?
How is a world in a large-scale game created? What is involved in deciding what areas go where, and how they connect?
How do all of our events and cinematics tick, click, and function?
Purrtato Tail is just filled with quests to guide the character - but how do we manage those?
Where did the idea for this weird cat game come from?
Welcome to the world of data management in a massive world of data and cats.
While out last update was quite some time ago, we haven't been sitting idle. Today the lst major content update for Zero Sum Future goes LIVE before our...
Hello everyone! Today I'm coming at you with how we're adding a whole lot of cool detail to the planets in Zero Sum Future using Tesselation Shaders...
Today comes the long awaited sequel to the networking series, where I talk about how we're solving most of the awful problems that accompany peer-to-peer...
source code of starukon by chipenstain. also available on github.
To have a multi-gravity character movement, we don't just use vectors, but more advanced mathematical concepts, such as quaternions
New game now in development - demo released, White Wolf collection now on sale, and GMS1 and GMS2 demos.
Spycursion is a game built on passion and a belief that we can build something truly special. Here's an ideal version of what Spycursion could be.
The cyber-world of Spycursion has its own unique form of computer language called Slang. Slang will be familiar to those who have experience with coding...
Welcome to DragonScript Arena - the ultimate programming strategy game and coding club. Learn Javascript & Software Engineering as you play. Solo + PvP...
White Wolf Collection is an application that unites White Wolf 1 and Code: Evolved - White Wolf 2. On top of that, it contains tons of bonus content for...
Pirates SGS Game, This simple little game you control a Pirate Ship and you mission is to blow up the other Pirate - simple enough
Fellow dreamer, We are searching for a programmer to work on the development of an untitled, turn-based RPG. The game will be using C++/Unreal Engine...
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