<p>Hello!</p> <p>I'm Jason (Jafod), and I am a leading member of UnderComp Studios.</p> <p>We are a passionate team striving to break into the interactive...
A simple tutorial on how to stop the objects behind the UI from reacting to clicking when the player interacts with the UI.
Leek Wars is a browser programming game in which you have to create the most powerful leek and destroy your enemies! Develop your own artificial intelligence...
Before we talk about saving game data as such, let's first talk about saving the conf. This one, doesn't need to be protected and encrypted and can be...
At "Les Jeux de Bebel" we have many ideas ! Really, a lot of ideas !!!
(Wrenxo + COdeTen) The newest Platformer/Adventure game in 2D Format with Pixelated Assets. Avoid traps and jump high to search for all of the apples...
This is a sample dash effect that I wanted to share! It does not end until you set the dash timer to 0 or use a toggle to change when to use the effect!
Easy Code App 1 Create File 2 Test File Don't Delete Passcode Start Encoding After Dot
The story starts with an old rumor. This rumor said that a legendary Lyre from the goddess Diana is still hidden away in a mysterious catacomb, under...
The story starts with an old rumor. This rumor said that a legendary Lyre from the goddess Diana is still hidden away in a mysterious catacomb, under...
I discovered event-driven programming thanks to Qt (in C++) and its beautiful signal system and later thanks to javascript and its lambda...
Well, I now have my engine, but as I mentioned before... the LibGdx actor system doesn't suit me perfectly. It's up to me to make the one of my dreams =)
I recently had a little problem with the display of the layers in our next game " Les Nains du Nord ". This whole thing forced me to rethink a lot of...
As a pseudo point and click, our game obviously needs an action menu. We haven't had a concept meeting with our art director about this yet, but I can...
Our upcoming game will be a game with many enigmas and any enigma must be thought as a whole! When I design a scene, I always start by imagining the area...
Implementing time dilation and collision shapes. Time dilation can be used in gameplay, but also to debug problems.
Code: Creation - White Wolf 3 full game is finally released!
Now that we have a programmer, we are making vast improvements and introducing features we always wanted to have, but never knew we could get!
Choices will be a central part of our game! Here is a small spoiler of the work being done in Programming!
This is second part of Paradigm Worlds Open Source Code Project. This archive contains Python code files created in 2016-2018 for early and mid versions...
This is Python/Warband source code of Paradigm Worlds Final Version Ultima Thule - Update 1 - work in progress. It is fully playable.
Updated version of 0.8 with bugfixes and some extra features. Version for compatibility with non-Darkest Hours packs. Put the contents of the extracted...
This prototype experimental addon for 0.7 LosTech will add aerostrike capabilities - Ability to call airstrikes from any chassis to pilots NIMO and REYNA...
why ? old sources from August 4, 2020. But in 2022 they are already obsolete.
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