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Tag "Code"  (0 - 30 of 331)
Sura Engine

Sura Engine

Game

Easy Code App 1 Create File 2 Test File Don't Delete Passcode Start Encoding After Dot

 Diana's Lyre Devlog #06 - Tongue mechanic!

Diana's Lyre Devlog #06 - Tongue mechanic!

News

The story starts with an old rumor. This rumor said that a legendary Lyre from the goddess Diana is still hidden away in a mysterious catacomb, under...

 Diana's Lyre Devlog #04 - Let's get technical!

Diana's Lyre Devlog #04 - Let's get technical!

News

The story starts with an old rumor. This rumor said that a legendary Lyre from the goddess Diana is still hidden away in a mysterious catacomb, under...

{Devtips} Event-driven programming!

{Devtips} Event-driven programming!

News

I discovered event-driven programming thanks to Qt (in C++) and its beautiful signal system and later thanks to javascript and its lambda...

{Devtips} How I organize my scene?

{Devtips} How I organize my scene?

News

Well, I now have my engine, but as I mentioned before... the LibGdx actor system doesn't suit me perfectly. It's up to me to make the one of my dreams =)

{Devtips} Which technology to choose in Java?

{Devtips} Which technology to choose in Java?

News

I recently had a little problem with the display of the layers in our next game " Les Nains du Nord ". This whole thing forced me to rethink a lot of...

{Devlog} We're adding an action menu!

{Devlog} We're adding an action menu!

News

As a pseudo point and click, our game obviously needs an action menu. We haven't had a concept meeting with our art director about this yet, but I can...

{Devlog} Construct a scene step by step

{Devlog} Construct a scene step by step

News

Our upcoming game will be a game with many enigmas and any enigma must be thought as a whole! When I design a scene, I always start by imagining the area...

Flexbox Froggy

Flexbox Froggy

Game

A coding game all about learning CSS flexbox layout

DevBlog 6 - Manipulating Time With Code

DevBlog 6 - Manipulating Time With Code

News

Implementing time dilation and collision shapes. Time dilation can be used in gameplay, but also to debug problems.

Code: Creation - White wolf 3 game release!

Code: Creation - White wolf 3 game release!

News

Code: Creation - White Wolf 3 full game is finally released!

Quiz Game

Quiz Game

Download

No exe game, it batch game well it's like playing the game on batch and 

NEOTOKYO° Kshatriya Gameplay Improvements

NEOTOKYO° Kshatriya Gameplay Improvements

News

Now that we have a programmer, we are making vast improvements and introducing features we always wanted to have, but never knew we could get!

Towerds the vilag - Choose mecanic

Towerds the vilag - Choose mecanic

News

Choices will be a central part of our game! Here is a small spoiler of the work being done in Programming!

PARADIGM WORLDS - Open Source Code - Archives - Early-Mid Versions

PARADIGM WORLDS - Open Source Code - Archives - Early-Mid Versions

Download

This is second part of Paradigm Worlds Open Source Code Project. This archive contains Python code files created in 2016-2018 for early and mid versions...

PARADIGM WORLDS SOURCE CODE - most recent version 1.99.XX

PARADIGM WORLDS SOURCE CODE - most recent version 1.99.XX

Download

This is Python/Warband source code of Paradigm Worlds Final Version Ultima Thule - Update 1 - work in progress. It is fully playable.

Programmer for 2D Unity Game

Programmer for 2D Unity Game

Job

<p><span style="font-style: normal;"><span style="font-weight: normal;">Hello, my name is Davis and I am the lead on a small team working on a 2d Fantasy...

Lostech 081 Omni Mini

Lostech 081 Omni Mini

Download

Updated version of 0.8 with bugfixes and some extra features. Version for compatibility with non-Darkest Hours packs. Put the contents of the extracted...

Player-controlled Airstrike units (0.7+ addon)

Player-controlled Airstrike units (0.7+ addon)

Download

This prototype experimental addon for 0.7 LosTech will add aerostrike capabilities - Ability to call airstrikes from any chassis to pilots NIMO and REYNA...

Rebuilding VoidGate's Code Base

Rebuilding VoidGate's Code Base

News

Over the past 12 months we have rebuilt the code for our game.

vmf files all maps

vmf files all maps

Download

why ? old sources from August 4, 2020. But in 2022 they are already obsolete.

[UE4] SKModular Plugin

[UE4] SKModular Plugin

Game

This plugin manage modular skeletal meshes merging them into a single mesh. This will reduce drawcalls increasing performance. This system can also add...

TaterTech - The Task Master System

TaterTech - The Task Master System

News

How do we manage a character that can have numerous possible abilities along with requirements to determine what abilities are available?

Foraging & the Oil Press

Foraging & the Oil Press

News

Time to talk Crafting - specifically, Oil Crafting! And what goes better with Oil Crafting than Foraging - so we're going to discuss that as well, in...

TaterTech - The Conversation System

TaterTech - The Conversation System

News

What exactly makes the involved, storytelling conversations work in our game? in this DevBlog, we discuss our Dialog Editor and Conversation System. Pull...

DevBlog - What All Is In the New Purrtato Tail Demo?

DevBlog - What All Is In the New Purrtato Tail Demo?

News

We've mentioned this 'new demo' quite a number of times - but what IS the new Purrtato Tail demo? What all will it contain? In this weeks Purrtato DevBlog...

DevBlog - Character Connecting??

DevBlog - Character Connecting??

News

So you can stick cats together to make platforms. So... how the heck does that actually work?

DevBlog - Exploring the Isle of Moar

DevBlog - Exploring the Isle of Moar

News

How is a world in a large-scale game created? What is involved in deciding what areas go where, and how they connect?

TaterTech - Event Control & Cinematics

TaterTech - Event Control & Cinematics

News

How do all of our events and cinematics tick, click, and function?

TaterTech - Questing in A Purrtato Tail

TaterTech - Questing in A Purrtato Tail

News

Purrtato Tail is just filled with quests to guide the character - but how do we manage those?

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