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Tag "code"  (0 - 30 of 317)
PARADIGM WORLDS - Open Source Code - Archives - Early-Mid Versions

PARADIGM WORLDS - Open Source Code - Archives - Early-Mid Versions

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This is second part of Paradigm Worlds Open Source Code Project. This archive contains Python code files created in 2016-2018 for early and mid versions...

PARADIGM WORLDS SOURCE CODE - most recent version 1.99.XX

PARADIGM WORLDS SOURCE CODE - most recent version 1.99.XX

Download

This is Python/Warband source code of Paradigm Worlds. It is most current version - playable, but new faction have still placeholder faction lords. Check...

Programmer for 2D Unity Game

Programmer for 2D Unity Game

Job

<p><span style="font-style: normal;"><span style="font-weight: normal;">Hello, my name is Davis and I am the lead on a small team working on a 2d Fantasy...

Lostech 081 Omni Mini

Lostech 081 Omni Mini

Download

Updated version of 0.8 with bugfixes and some extra features. Version for compatibility with non-Darkest Hours packs. Put the contents of the extracted...

Player-controlled Airstrike units (0.7+ addon)

Player-controlled Airstrike units (0.7+ addon)

Download

This prototype experimental addon for 0.7 LosTech will add aerostrike capabilities - Ability to call airstrikes from any chassis to pilots NIMO and REYNA...

Rebuilding VoidGate's Code Base

Rebuilding VoidGate's Code Base

News

Over the past 12 months we have rebuilt the code for our game.

vmf files all maps

vmf files all maps

Download

why ? read the new article . And there is all vmf .

[UE4] SKModular Plugin

[UE4] SKModular Plugin

Game

This plugin manage modular skeletal meshes merging them into a single mesh. This will reduce drawcalls increasing performance. This system can also add...

TaterTech - The Task Master System

TaterTech - The Task Master System

News

How do we manage a character that can have numerous possible abilities along with requirements to determine what abilities are available?

Foraging & the Oil Press

Foraging & the Oil Press

News

Time to talk Crafting - specifically, Oil Crafting! And what goes better with Oil Crafting than Foraging - so we're going to discuss that as well, in...

TaterTech - The Conversation System

TaterTech - The Conversation System

News

What exactly makes the involved, storytelling conversations work in our game? in this DevBlog, we discuss our Dialog Editor and Conversation System. Pull...

DevBlog - What All Is In the New Purrtato Tail Demo?

DevBlog - What All Is In the New Purrtato Tail Demo?

News

We've mentioned this 'new demo' quite a number of times - but what IS the new Purrtato Tail demo? What all will it contain? In this weeks Purrtato DevBlog...

DevBlog - Character Connecting??

DevBlog - Character Connecting??

News

So you can stick cats together to make platforms. So... how the heck does that actually work?

DevBlog - Exploring the Isle of Moar

DevBlog - Exploring the Isle of Moar

News

How is a world in a large-scale game created? What is involved in deciding what areas go where, and how they connect?

TaterTech - Event Control & Cinematics

TaterTech - Event Control & Cinematics

News

How do all of our events and cinematics tick, click, and function?

TaterTech - Questing in A Purrtato Tail

TaterTech - Questing in A Purrtato Tail

News

Purrtato Tail is just filled with quests to guide the character - but how do we manage those?

The Beginning of an Idea — How Purrtato Began

The Beginning of an Idea — How Purrtato Began

News

Where did the idea for this weird cat game come from?

TaterTech - Our State Flag System

TaterTech - Our State Flag System

News

Welcome to the world of data management in a massive world of data and cats.

Zero Sum Future's last major update before release is LIVE!

Zero Sum Future's last major update before release is LIVE!

News

While out last update was quite some time ago, we haven't been sitting idle. Today the lst major content update for Zero Sum Future goes LIVE before our...

Making an Engine: Terrain Rendering

Making an Engine: Terrain Rendering

Tutorial

Hello everyone! Today I'm coming at you with how we're adding a whole lot of cool detail to the planets in Zero Sum Future using Tesselation Shaders...

Making an Engine: Networks Suck (Part 2)

Making an Engine: Networks Suck (Part 2)

Feature

Today comes the long awaited sequel to the networking series, where I talk about how we're solving most of the awful problems that accompany peer-to-peer...

starukon - source code (v1.0.1)

starukon - source code (v1.0.1)

Download

source code of starukon by chipenstain. also available on github.

How we used quaternions to change gravity

How we used quaternions to change gravity

News

To have a multi-gravity character movement, we don't just use vectors, but more advanced mathematical concepts, such as quaternions

New game and sale

New game and sale

News

New game now in development - demo released, White Wolf collection now on sale, and GMS1 and GMS2 demos.

What Spycursion Can Become

What Spycursion Can Become

News

Spycursion is a game built on passion and a belief that we can build something truly special. Here's an ideal version of what Spycursion could be.

Speaking Slang

Speaking Slang

News

The cyber-world of Spycursion has its own unique form of computer language called Slang. Slang will be familiar to those who have experience with coding...

DragonScript Arena

DragonScript Arena

Game

Welcome to DragonScript Arena - the ultimate programming strategy game and coding club. Learn Javascript & Software Engineering as you play. Solo + PvP...

Code: Evolved and White Wolf Collection are finally released!

Code: Evolved and White Wolf Collection are finally released!

News

White Wolf Collection is an application that unites White Wolf 1 and Code: Evolved - White Wolf 2. On top of that, it contains tons of bonus content for...

Pirates

Pirates

Download

Pirates SGS Game, This simple little game you control a Pirate Ship and you mission is to blow up the other Pirate - simple enough

Programmer (C++/UE4)

Programmer (C++/UE4)

Job

Fellow dreamer, We are searching for a programmer to work on the development of an untitled, turn-based RPG. The game will be using C++/Unreal Engine...

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