Easy Code App 1 Create File 2 Test File Don't Delete Passcode Start Encoding After Dot
The story starts with an old rumor. This rumor said that a legendary Lyre from the goddess Diana is still hidden away in a mysterious catacomb, under...
The story starts with an old rumor. This rumor said that a legendary Lyre from the goddess Diana is still hidden away in a mysterious catacomb, under...
I discovered event-driven programming thanks to Qt (in C++) and its beautiful signal system and later thanks to javascript and its lambda...
Well, I now have my engine, but as I mentioned before... the LibGdx actor system doesn't suit me perfectly. It's up to me to make the one of my dreams =)
I recently had a little problem with the display of the layers in our next game " Les Nains du Nord ". This whole thing forced me to rethink a lot of...
As a pseudo point and click, our game obviously needs an action menu. We haven't had a concept meeting with our art director about this yet, but I can...
Our upcoming game will be a game with many enigmas and any enigma must be thought as a whole! When I design a scene, I always start by imagining the area...
Implementing time dilation and collision shapes. Time dilation can be used in gameplay, but also to debug problems.
Code: Creation - White Wolf 3 full game is finally released!
Now that we have a programmer, we are making vast improvements and introducing features we always wanted to have, but never knew we could get!
Choices will be a central part of our game! Here is a small spoiler of the work being done in Programming!
This is second part of Paradigm Worlds Open Source Code Project. This archive contains Python code files created in 2016-2018 for early and mid versions...
This is Python/Warband source code of Paradigm Worlds Final Version Ultima Thule - Update 1 - work in progress. It is fully playable.
Updated version of 0.8 with bugfixes and some extra features. Version for compatibility with non-Darkest Hours packs. Put the contents of the extracted...
This prototype experimental addon for 0.7 LosTech will add aerostrike capabilities - Ability to call airstrikes from any chassis to pilots NIMO and REYNA...
why ? old sources from August 4, 2020. But in 2022 they are already obsolete.
This plugin manage modular skeletal meshes merging them into a single mesh. This will reduce drawcalls increasing performance. This system can also add...
How do we manage a character that can have numerous possible abilities along with requirements to determine what abilities are available?
Time to talk Crafting - specifically, Oil Crafting! And what goes better with Oil Crafting than Foraging - so we're going to discuss that as well, in...
What exactly makes the involved, storytelling conversations work in our game? in this DevBlog, we discuss our Dialog Editor and Conversation System. Pull...
We've mentioned this 'new demo' quite a number of times - but what IS the new Purrtato Tail demo? What all will it contain? In this weeks Purrtato DevBlog...
So you can stick cats together to make platforms. So... how the heck does that actually work?
How is a world in a large-scale game created? What is involved in deciding what areas go where, and how they connect?
How do all of our events and cinematics tick, click, and function?
Purrtato Tail is just filled with quests to guide the character - but how do we manage those?
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