In 1,000 years the human species will be extinct. Remembered only as a mythical creature from ancient times by a civilization of intelligent machines who have risen in their place. A mechanical civilization in search of their own Creator, meaning, and ultimate purpose. But in their quest, these sentient technological beings risk awakening an age-old conflict that could jeopardize the entire galaxy!
This is the universe of Gears of Eden, an independent space exploration and adventure game in production by Cubit Games. Gears is a mashup combining the space exploration of Kerbal Space Program with the in-depth storytelling of Portal and the survival mechanics of Minecraft. The result? A technical science-based game that prioritizes ease of use and fun in an open-world setting, while offering an engaging, captivating and epic space adventure story.
It’s been a couple months since our last update, but we’ve been hard at work! Our new Alpha 2.1.2 features a brand new goal system! In this early implementation, it is meant to help new players take their first steps in the game. The current goals will walk you through the core mechanics of mining, crafting and forging. However, we also intend to use this feature for missions you pick up during your space-bot adventures from objects, locations, and NPCs! So, we’d love to get your feedback on this early implementation as we prepare for future content!
That's not all!!
We know this isn’t a fully functioning game yet. We trust you do as well. We are releasing our Alpha stages for free because we need a community behind us to continue and make the game we want to make – with you! Game development takes a lot of time, dedication and money. We plan to launch a crowd funding campaign in the near future, and we will need your help to spread the word! We just can’t keep making the game without any funding indefinitely. In the meantime, we value and are listening to your feedback. Here are some other changes in this update:
We are still trying to get the balance of time sinks, power, and movement right. (Incidentally, this is one of the most important pieces of feedback you can give!) For this update, we’ve made motors and wheel more powerful, and increased their durability (along with the durability of drills). We’ve also increased the power contained in fuel cells. In addition, we have significantly lowered the costs of placeable power/navigation beacons. Another big change related to power…. we’ve made batteries and cargo holds apply as upgrades rather than as swappable parts. This means that when you apply a battery, you no longer receive the old one back.
We are working on a recycling center that will allow you to transform old parts into resources, so look for that in a coming update! For now, we’re attempting to alleviate storage issues by increasing the amount of storage in the Forge Hopper, Storage Chest, and all interactive items in the game.
... and more!
Alpha 2.1.2 also includes a number of smaller updates and numerous interface and typo fixes. For a full list of updates on 2.1.2 and other Alpha 2 patches, please visit our changelog.
We Want You!
We can’t do this without a community. If you want to see Gears of Eden continue, here are 5 things you can do to help:
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The indie sci-fi space robot adventure game, Gears of Eden, recently set up shop on Steam. The new Steam page, which features a new teaser trailer for...
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Gears of Eden is launching the backer-exclusive Alpha 2.5! Come checkout a whole host of community-sourced QoL updates, the beginnings of base building...
With this latest release, we’ve added a ton! There's a new Persistence system so you can get right back where you left off! We’ve done a full overhaul...
NOTE: This version of Gears of Eden requires a BACKER alpha key. Public keys won't work! The next public build will be Alpha 2, due in April/May 2018.
We're starting this week off with some big news: Alpha 1 is complete, and we're inviting you to come test with us! Continue reading for more details and...
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