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Experience Fyna's journey of exploration along an impressive Japanese landscape and countless rooms on a memorable traditional Temple. Travelling by foot while exploring beautiful and mysterious rooms, still to discover, in search of ways to complete each room, by finding and collecting clues to solve each levels main puzzle. Taking nothing, the player will seize a shield, due to Fyna’s curiosity, in a Japanese Temple, having to learn how to use it properly through its adventure, to solve the Temples puzzles, taking advantage of Fyna’s unique skills to get through each room, and get rid of the Shield curse and find a way back to her world.

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This week we have some more fresh content to show you, that we have been working on!

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Hello,

Project Management and Concept Updates

Our social networks had a bit of a bland look, so this week I focused a bit more on that, and worked on the game and studio icons, headers and logos, for both, our Twitter and Indie DB profiles.

Just wanting to make it clear, this might be temporary, since the final ones will possibly be worked on, later by me and our artist!

Art Updates

We have still been struggling a little bit deciding the graphic style for our art, which as been making us a bit stuck with the art style, but nothing that stops our artist from getting a little something done.

Enemy

Programming Updates

This week our programmer kept on focusing on the falling spikes mechanic, and we finally got it working!

Feel free to follow the progress in our Game Dev Blog, or Twitter (Twitter.com)!

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