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Tag "Programming"  (0 - 30 of 139)
Time to Morp

Time to Morp

Game

Time to Morp is a colony sim game in which you take care of playful creatures - Morps. Use their skills to gather resources, build pipe networks, automate...

Dev Blog: Web Designer

Dev Blog: Web Designer

Feature

Finally back to work after my house move. This week: Spider attacks, sticky floor debufs and being wrapped in silk...

Dev Blog: Fade Away...

Dev Blog: Fade Away...

Feature

I've recreated the volumetric particles, fixed their collision, and added a warp sequence.

Project Cybertronic

Project Cybertronic

News

We are on a new course! A video with a comment gives an insight.

SoM - Door Mechanics Showcase, Level Design

SoM - Door Mechanics Showcase, Level Design

News

Today we bring you two little updates to Sea of Memories. First a little mechanics showcase, then a Level showcase. Check it out!!

Door Mechanics Showcase

Door Mechanics Showcase

News

Today we bring you two little updates to Sea of Memories. First a little mechanics showcase, then a Level showcase. Check it out!!

The Sixth Sun: Enemy Encounter System

The Sixth Sun: Enemy Encounter System

News

In this post we go trough a system of building combat encounters and the components that allow us to quickly design and iterate over the chaotic battles...

Happy Easter Holidays!

Happy Easter Holidays!

News

We continue working on some background art and studies, Ethea´s character as well starting some programming.

Pigeon Simulator - March Update

Pigeon Simulator - March Update

News

Destruction and 'DNA System' refinements, Traffic AI, Crowd Simulations, and Hoomans 2.0.

Devlog 02 - Game Context and Coding Implementations

Devlog 02 - Game Context and Coding Implementations

News

Hey Gamers! Today we will be delving into our game's story and context as well as showcasing a few our new coding implementations!

Devlog #1: The Mind of the Enemy

Devlog #1: The Mind of the Enemy

News

Take a look at our process to create the Artificial Intelligence in Caapora - Oath of the Forest! When you need a very reactionary AI, you know you are...

Devlog #1: The Mind of the Enemy

Devlog #1: The Mind of the Enemy

News

Take a look at our process to create the Artificial Intelligence in Caapora - Oath of the Forest! When you need a very reactionary AI, you know you are...

Alena's Tale Mechanics & Features

Alena's Tale Mechanics & Features

News

This week's article we are going to show you some development of the game's mechanics.

Jump Around!

Jump Around!

Feature

My skeleton is now moving around and avoiding player attacks. Been a fun and productive week.

Maenhîr Dev Blog: Two birds with one blog...

Maenhîr Dev Blog: Two birds with one blog...

Feature

Exploring EQS in my UtilityAI, making Chickens flap, and Rooks soar...

Maenhîr Dev Blog: Winner Winner Chicken Dinner!

Maenhîr Dev Blog: Winner Winner Chicken Dinner!

Feature

I've tarted up the company website, created a host of new social media accounts, and made a start on an NPC Chicken!

Dev Vlog 021: Volumetric Fog

Dev Vlog 021: Volumetric Fog

News

The latest Vlog discusses how I added volumetric fog, and blended between lighting and fog setups in the different maps.

* WANTED* Unreal Engine Blueprint Programmer *PAID*

* WANTED* Unreal Engine Blueprint Programmer *PAID*

Job

<p>I am looking for someone to join my small team of friends to help program a 2D Pixel Action Fantasy Side Scrolling Parallax video game for Console...

Sketchbots

Sketchbots

Game

A programming puzzle game in which you use a node based programming language to guide your bot (or bots) through a series of levels with various challenges...

Dev Vlog 020: Utility AI System

Dev Vlog 020: Utility AI System

News

This month's dev vlog is about the utility AI system I've been working on for the last couple of weeks.

Maenhîr Dev Blog: Roland

Maenhîr Dev Blog: Roland

Feature

More tests and experiments this week, but I think my Utility AI System is good to go!

Panda3D Tutorials

Panda3D Tutorials

Tutorial

This article is a post to tell people about videos i've posted on Panda3D.

Moving on Stairs in a 2D Side-Scroller

Moving on Stairs in a 2D Side-Scroller

Tutorial

Stairs in side-view games are often poorly implemented slopes with no custom animations. This article lays out in detail how to design intuitive, bug-resistant...

ROSSCO Games

ROSSCO Games

Company

A small independent indie studio based in Pennsylvania.

Programmer, sprite animator

Programmer, sprite animator

Job

<p>Hi! I would like to hire a single (if not multiple) people to program a game. I already have the source code for the game just need it to be edited...

Devblog #24 Sudoku Experiment

Devblog #24 Sudoku Experiment

News

Started working on the Sudoku experiments and also kept on improving the level design for the game.

(Revenue Share) Programmer For Multiplayer CCG Card Game

(Revenue Share) Programmer For Multiplayer CCG Card Game

Job

<p>We are making a CCG (Collectible Card Game) Similar to TES: Legends or Hearthstone.</p> <p>OceanBound is a turn based pirate card game in isometric...

Lyto is Out!

Lyto is Out!

News

Lyto as just been released! Come and play it!We hope you like it!

Lead Unreal Engine C++ Game Programmer

Lead Unreal Engine C++ Game Programmer

Job

<h3><u><strong>Company Description<br /></strong></u></h3> <p>Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located...

Big Updates!

Big Updates!

News

We have been silent for a while but thats because major updates have just hit Lyto! He has a new design that will fit the overall style better! New animations...

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