Zombie Survival RPG
Role PlayingA 2D RPG about killing survivors... no wait, and zombies. 2D turn-based RPG inspired by the classic RPGs of the NES era. It's the game I have always wanted...
You awaken stranded on a hostile alien world, after your journey to colonize the planet. Rhyldan, takes a catastrophic turn. Armed with only your fists, your wits and fragments of knowledge buried deep within a damaged clone’s mind, you must ensure the survival of the human race. Harvest local resources to get started, and hunt wildlife with crafted weapons to provide food and protection from the elements. As you survive you will regain access to knowledge and important skills to aid in your survival. Unlock advanced technologies to build giant structures, advanced weaponry and defenses, tame the wildlife, engineer and grow new living species, build robots and vehicles and use it all to support your allies or crush your enemies.
Fragmented is available in multiple rulesets allowing for PvP focused content, or working together with other players to survive against the environment. Play online or in single player mode. Players will have the option to host their own servers as well and tweak many of the settings to provide an easier experience or a much more harsh experience including hardcore options.
Surviving in the world of Fragmented has its advantages. As you gain more experience you will be able to unlock higher level skills opening up different play styles and survival options. You can focus on combat related skills to take the fight to the wildlife or your enemies or you can focus on skills that will improve your base and your storage capabilities. Fragmented features a level system that grants points you can spend on a handful of skills to better customize your character. You can spend the points on the following skills.
There are many different types of harvestable resources in the world, including dead creatures. Primitive tools will get you the basics, but you will need to build better tools to achieve better results and to gain access to rare materials. Creatures also increase in difficulty as you venture out, including boss encounters and other surprises.Using better tools and fighting harder creatures you also can run across rare resources that can used to create even more powerful weapons and tools.
Fragmented will be offering a variety of ruleset configuration options, catering to many different playstyles. This includes PvE and PvP options, both with casual, normal, and hardcore modes, all available on the official servers. If you wish to host your own server, you will have control over those options, as well as having more granular control over the other aspects of the game, such as food/thirst rates, damage, mob difficulty, experience gained and several others.
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A 2D RPG about killing survivors... no wait, and zombies. 2D turn-based RPG inspired by the classic RPGs of the NES era. It's the game I have always wanted...
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I like "tower defense" feature in games, meaning ability to build and upgrade somehow your primitive shelter up to selfsufficient fortress.
Researching some kind of tehnology that unlock better upgrades and equipment are more than welcome too - it brings some hidden goal that you wish to work for.
However, mentioned game, ARK and some other like 7 days to die, The Forest and several other less known games that also can be found on moddb focus gameplay mechanic too much on grinding resources.
It is fun at first, to see what kind of raw resources will allow to build better equipment - from stone axe to chainsaw or snipwer rifle. But in all of those games grinding resources quickly become borring. It is nice first few times to see how you have choped some tree, but that soon become like 90% of whole gameplay.
What I would like to see in games is something between Fallout4 and ARK style of base building mechanic. It is OK for very first part of game for player to create some stone axe and other basic tools, but later on as game develops, instead of player take care of those grinding stuff, it will be nice to see some kind of mini quests for NPCs.
Like, you need to protect some NPCs ffrom wildlife or oposite NPC factions when they do farming (chop trees, mining etc.). Based on mission success that will bring steady flow of resources in base that can be used later on in building or something. You need to be careful with that aproach too. Too much "side quest" missions that all look same might become boring quickly too, but it will at least allow player to be more focusesd on battles and exploration than grinding resources.
Anyway, I tracking this game to see how it will develop, otherwise I could end up writing ideas all day.
so this is something like a ARK:se but on alien planet?
Correct. It is a sci-fi survival game which features single player, hosted multiplayer, or official multiplayer servers.