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A single-player 2.5D Lovecraftian submarine game, where you have to manage your resources and crew, your submarine and bases to survive mysterious dangers lurking in the deeps. Explore the unknown, dive deep into the story and find secrets that alien ocean has to hide.

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It’s been a long time since the last update, but that doesn’t mean I have nothing to show you! Since I now moved to another country, and things that didn’t let me develop are out of the way, I can start dedicating more time for Into the Deep!

The game has been progressing bit by bit. Not as much as I wanted, but I am really happy where it currently is and what I see in the future. I prepared you few sneak peeks from the recent development. Hope it piques your interest.

Bases

Submarines are nice, but there should be a spot to keep them all… what about treasures you uncover, you need a place that you can call home. If you are a hoarder like me you will probably want a place to keep your artifacts.

All the models are placeholders, but I really like the looks of it, and I believe artistically this is the looks I will choose.

So bases will be an integral part of the game, as I mentioned before, to store various items you uncover during gameplay, your submarines and of course something to defend, because that is FUN.

Bases like submarines run on power, oxygen, and can also be flooded, so they require some upkeep. Currently, I am working on systems to make bases customizable, so you can build more rooms, add new upgrades and etc. Imagine Fallout Shelter type of customization but for underwater bases, that’s what I am trying to achieve in the end.

Visual upgrades

Last time I posted it was mostly cubes running around. To test the feel of the game I cheated a bit and bought myself some models to play with. I really like them, and low-poly style will fit the game really well I think.

I also started building shaders for various parts of the game. You already saw the base transition, it’s all shader magic! There are more to show off, for example, a mix of postprocessing and emission shaders with some dirt create awesome looking rock deposits.

Who doesn’t like glowing rocks

This will be one of the collectible resources in the game for your drone army to collect… or you could do it yourself if you’re a fan of manual labor.

Prototyping UI

UI is something that I currently struggle with, I am no UI expert. I started by creating a general structure of the UI and its functionality. Not reinventing the bike here, the structure is very similar to any strategy game. Here’s a block out of what’s visible on the screen during gameplay.

UI diagram

Visuals will be simplistic, and hopefully not obstructing

In the end, I am hoping to achieve a clean look, nothing too fancy, but functional and neat.

The Future

All in all, progress I made during the past few months is something I am proud of. But there is still a lot to do to reach a fun and playable prototype because it’s a very system based game. So Into the Deep development continues at a steady pace, it takes a bit to write these blog posts and as much as I like sharing progress, I don’t promise to do them very often. Thanks for following me!

You can reach and support me on:

Follow me on TwitterFan me on Facebookpatreon

I also have my personal blog at:

www.intothedeepgame.com


Welcome, Captains of The Deep Sea!

Welcome, Captains of The Deep Sea!

News

Welcome the main hub for development of a new Indie Title “Into the Deep”

Into The Deep Devlog #2 - Transitions, explosions and more!

Into The Deep Devlog #2 - Transitions, explosions and more!

News

I show off my latest work on camera transitions and some explosions I did for the ship's weapons

Into The Deep Devlog #1 - interactions, status effects and other systems

Into The Deep Devlog #1 - interactions, status effects and other systems

News

My latest progress on interactions with objects, movement through the ship, and some other details.

Comments
eniex.at
eniex.at

Very interesting project. I'm excited how it will go on :-)

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intothedeepgame Creator
intothedeepgame

Thank you very much, I am excited too! :)

Reply Good karma+1 vote
Guest
Guest

Good job mate looking forward !

Reply Good karma Bad karma+1 vote
intothedeepgame Creator
intothedeepgame

Thanks, I hope I can match your expectations

Reply Good karma+1 vote
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Into The Deep
Platforms
Windows, Mac, Linux
Creator
intothedeepgame
Engine
Unity
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Style
Genre
Adventure
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @intothedeepgame

ZAP! Submarines and bases need power, don't they? Power is fully simulated in Into the Deep. ⚡️ #gamedev #unity3dT.co

Feb 19 2019

Meet I.S.A.A.C! 🤖 He will be your companion in the submarine! #gamedev #indiedev #indiegame #unity3d #madewithunity T.co

Feb 16 2019

More in-depht look for those who are folowing me ❤️ Devlog #3 – Bases, visual upgrades and UI.… T.co

Jan 27 2019

Monsters are lurking in the depths! WIP 👾👽#gamedev #indiedev #indiegame #unity3d #madewithunity T.co

Jan 13 2019

Merry Christmas everyone! 🎄🎁 Had some time to upgrade cutout mask shader, it looks fancier than ever! #gamedevT.co

Dec 25 2018

What about a cosy underwater base? 🐙Experimenting with some 3D assets to see where my game should be headed artisti… T.co

Dec 24 2018

He doesn't feel like sinking today #gamedev #unity3d #indiedev #indiegame T.co

Dec 12 2018

Do you like 3D skyboxes and underwater panoramas? Here's my Saturday accomplishment. #IntoTheDeep #gamedevT.co

Dec 8 2018

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