Life is Feudal: Forest Village is a feature-rich, town building simulator strategy game with engaging survival aspects. Lead your people: a small group of refugees who were forced to start again on an unknown island.
Terraform and shape the land and expand with houses, pastures, orchards, farms, windmills and many other buildings. Forage in the forest, hunt for prey, send villagers on expeditions, grow crops and domestic animals for food. As Winter creeps up, ensure you stock up with enough firewood, charcoal and warm clothes to survive, and be prepared for anything: a lack of vitamins in good rations may lead to disease and could even totally wipe out your village, an ill-planned village may suffer in natural disasters, and the dinamic eco-system can prove to be quite fragile if you're not careful!
As well as overseeing your village from a birdseye view, you have the ability to occupy one of your villagers to control and perform tasks in first person, to speed things up or to simply explore.
We’re super excited to let you all know that we’ve launched today in early access on Steam!
We were overwhelmed by the support we received when we initially introduced our game, and then to make it in the top 100 games in greenlight within four hours (and 16 minute, to be exact!) was really awesome.
In four days, we were greenlit, and now we're here!
Forest Village, for those who don't know, is a city builder with engaging survival aspects, set on an island in the unforgiving Medieval era. shape the world around you, build and expand your village and control your villagers' in first person mode.
Send people off to sea on expeditions, employ hunters to protect your livestock and track down wild animals, make sure to be prepared for natural disasters, real-time weather effects and illness and starvation.
With a dynamic ecosystem and in depth farming, there's many factors to consider when looking over your people.
At the moment, we're just really excited to receive feedback and to progress with the help our our community.
Check us out on Steam!
More information on what you can do in our First Person Mode
At last months we got so many similar questions like "what is the difference between F/V and the game (place the title you want, especially Banished)?...
This modification upgrades parts of the graphical user interface to match a 2560x1440 resolution monitor.
AS OF TODAY, JUNE 05 2017, I UPLOAD FUTURE UPDATES DIRECTLY TO MY WEBSITE. IT'S EASIER TO KEEP TRACK OF ALL MY MODS. SORRY FOR ANY INCONVENIENCE. Link...
AS OF TODAY, JUNE 05 2017, I UPLOAD FUTURE UPDATES DIRECTLY TO MY WEBSITE. IT'S EASIER TO KEEP TRACK OF ALL MY MODS. SORRY FOR ANY INCONVENIENCE. Link...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
You do not have permission to update the connected twitter accounts.
We recommend you return to the twitter list and browse the links from there. If the problem persists, contact us with the details.
This comment is currently awaiting admin approval, join now to view.
It's an awesome game...is the developer the same that did Banished? Practically identical except you're right in the village in this one.
I have a question. On Steam it sais that the minimum requirement for the OS is windows 7 but can I run it on windows xp if everything else is fine?
Micro management.
This game looks really good and there is nothing better than to be constantly busy in a game.
Most city building games, in my opinion fails at the most basic of things. Full micro management. For example allowing a player to see how much wood lies in the stockpile, how many baskets of fruit, and the freedom to tell 'your people' not to eat of a certain type of food 'cause its being stockpiled for the upcoming winter.
A warehouse where a player has the freedom to designate what resource get placed where - unlike some games that just throws all in one place.
I am an avid gamer and strategist that loves these little things that allows management to become a core part too, as this is what most of our lives are about. Day night cycle to allow you as a player to focus on the next day's events, while 'your people' are resting and guarding.
Customizable UI to suit a players needs. Nothing is more annoying than a build window closing after placing an object, to have to reopen it again etc.
Allow a player to posses one of his 'people', now that is brilliant, it brings you closer to the hardships of what they face with you as 'God' at the helm. This game seems to fit my expectations, one you can play again, again and again without getting bored.
Most building/resource games fails to come up with the actual building of the structure. either it rises weirdly from the ground or just appears. Nothing is more rewarding than actually seeing how its built from its bare foundation to the skeleton to the final structure. This makes you think twice destroying it later, as it was built with so much effort.
Anonymous Strategist MV
Keep up the great work Creators.
congrats on your games success!
Thank you!
Gonna greelit it now on steam.
Gr Fira
EDIT: seems i was to late [ congratulations with greenlight]
thats a great depth of the machanics and eco system. great to see a city sim with great depth and at the same time a nice looking graphics. cant wait to see more of this.
p.s if you gonna sell on steam let me know, then i will buy it. but take your time to create a masterpiece.
This is beautiful, fine work and tracking!
Hello, guys! Thanks for very valuable comments! We have posted information you asked for: Indiedb.com
Thanks for detail of the game! I'm looking forward to it since not many city-builder games take eco-system seriously.
wow, the depth is amazing and sounds very interesting! Thanks.
I'm really happy to see that someone takes care about pushing game-depth further :-)