Towncraft II is real time strategy game with Warcraft 3, AoE & Minecraft as biggest inspirations. In the game, you start out as a small village and need to develop it in order to don't get destroyed by the monsters that may show up at night.
Resources: There are 5 resources in Towncraft: Food (that keeps population alive), wood (that is used to build almost everything), iron (needed to train all the military units), gold (used to buy resources) and glory (used to buy upgrades for your town).
Buildings: As your town level up, new buildings get unlocked, and you'll need to face tougher challenges too. There are 11 buildings to construct: houses, fences, farms, lumbermills, roads, towers, barracks, magic schools, markets, walls & mines.
Will be very appreciated! ^.^
So I’m proud to announce that Towncraft 2 is now on Steam Greenlight. If you like the game, make sure to vote YES in order to help us!
Thank you so much, people! :)
Hello, people, I'm back! I've been working on Towncraft II this week and I made some progress so I wanted to share!
I've been working hard on the game the last days, and I've spent so much time to make the save/load system that it looks that I haven't made much progress...
So I decided to re-make Towncraft 2's sprites... Again! Yeah... but it actually ended up surprisingly well. Simple, yet good looking, these new sprites...
Hello people! I've recently gotten back to work. Some screenshots of new stuff.
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
- When they eat, they restore 10% of HP - Zombie added - Lvl 2 buildings added (Tower, Lumbermill & Roads); unlock them by getting 40 total glory - You...
- I think I've got the collision with trees issue solved - Monsters will spawn a little bit closer to the town - Debug mode off by default - Some SFXs...
This is the first test demo for this new engine. Only one enemy for now. I'd like to hear from you people if it's buggy or laggy. M - Mini-map. 0 (Numpad...
v0.2.2.3, with better AI, some depth errors fixed, and less crashs.
The v0.2.2.2 of the game. Added dutch language, bugs fixed, and difficulty rebalanced.
The v0.2.2.1 of the game. With a little bug fix. Also: - Now you start with 3 units (hero, a settler and a warrior) - Units consume less food now. Also...
No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
The third demo was a lot of fun - I can't wait for the alpha! :D
Please don't stop working on this, i really enjoyed this game.
I've recently gotten back to work. I promise I'll release it. :D
This is a very good game so far. Here are my only game comments/concerns:
-The Building objects cannot be destroyed once placed.
-The NPC's don't use the roads.
-No On/Off music button.
All in all very good job making this game. Would love to see final product.
(I make games and I got to say, it's a lot better then mine. Love the idea of this one. If it was steam I would buy it)
Fixed version of Demo#3: Db.tt
FATAL ERROR in
action number 1
of Step Event0
for object ObActor:
Push :: Execution Error - Variable Get 100099.Debug(100114, -2147483648)
stack frame is
gml_Script_ActorStateGatherWood (line 0)
Got this while trying to get wood from a tree with a slave.
Game is too hard, much players can’t survive first night.
And please add peaceful and creative modes.
Sory for my bad english.
This is just a test demo. Soon I'll make different difficulties and even a peaceful mode, why not? :)
Otimo projeto meu amigo :D