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This game will be a multiplayer top-down shooter that will be easy to learn and fun to play(with just your teammates or your friends!)

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Let's start with the things that I forgot to say:

Maps:

There's 4 maps right now, 2 for small and 2 bigs, and one of each for FFA and TDM.

FFA Maps:

The urban arena

Arena FFA

This one is a small FFA map, and there's nothing special about it. It's small, have some covers.

The Desert combat

Desert combat

This one still not entirely done, it have the outer mountains, so no one can exit the fight zone, but it still some decoration with destroyed vehicles, cactus, and other small things.

TDM Maps:

Conflict on the crossroad

Crossroad conflict

This one is a small TDM map with the main conflict focus being right on the middle, where the 4 factions can battle each other.

4-leaf clover

4 leaf clover

This one, as the desert combat map, still to be done, but this one is already playable.

And that's it, far as I remember, only forgot to speak about the maps. Now lets talk about the new game mode the

Capture the Flag(CTF):

I think everyone here knows the principle of capture the flag, but let's talk about it any way.

In this game mode, you objective is to attack and capture the enemy flag and get it to your base to your team get a point and also not let any of the other teams get you flags, or they will get a point.

The flags:

Flags

Right now these are the beautiful flags that the game have, one for each team. Blue for team 1, read for team 2 and so on.

The game mechanic of CTF:

As you probably already know, CTF is fairly simple game mode, run to the enemy team base, get their flag and run back to your base to score a point. Now it's time to speak about the little things that happens when any of these actions occur!

The flag mechanic:

Let's start talking about the flag. To get the flag, you really need to pass through it, otherwise, you will just pass by and not pick it up.

Getting the flag


When someone have the flag, their speed is halved, and become a easy prey to the team get their flag back. Down here is your velocity WITHOUT the flag.

velocity without flag

And here, is your velocity WITH the flag.

velocity with the flag

As you can see, while you're with the flag, your velocity will be slower, and consequently, you be a easy target if you're going for a suicidal mission of get the flag.

But if you manage to get the flag, and bring it to your base and score a point, you velocity will be normal again, and you will receive a money bonus for your bravery! (The money part still to be done :P)

Entregando a bandeira1

So, this is the basic of the CTF mechanics, still some things to do, like put the money reward, machine gun emplacements, and sniper rifles to counter the machine gun... But this, this is a journal for another day.


PS: Unfortunately, with this update I managed to, somehow, make the score system not functional, I tried everything to make it work, but nothing, probably I will re-code it...

Dev. journal: day 1 - About the game

Dev. journal: day 1 - About the game

News

Hello, my name is Carlos, the creator and only developer of this game, and here, I will explain how the game works and speak of his features.

The Actual State of: For the Supremacy

The Actual State of: For the Supremacy

Feature

Hello, my name is Carlos, the creator and only developer of this game, and here, I will explain how the game works, and speak of his features.

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For the Supremacy
Platforms
Windows
Creator
Senatauro
Engine
Unity
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Style
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Arcade
Theme
War
Players
Multiplayer
Project
Indie
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