Tank Smasher is a fast paced 4 player local coop tank action pvp game. The main idea of the game is that it should bring back that 4 players playing side by side concept in a fast paced and fun environment. The game will feature a diverse ammount of powerups that will make the game even faster and more intense to give players that feeling we all had on super smash bros when another player was chasing after you. The focus of this project is to create a simple yet fun game that I can finish in a small ammount of time. I have yet to release a title of wich I'm quite proud of, and I hope this one assumes that position. The game will be published for webGL on kongregate and similar websites and will be avaiable as an early access title as soon as it turns into actually playable. Networking is a feature I'm still considering, it might just distance my objective for this game while increasing too much of dev time.
This time on Tank Smasher's new update, the main focus has been on creating the King of the Hill Game Mode. Further improving the overall feeling of the movement and finally adding a few more sound effects. The menu has also been improved adding thereby space for future implementations. The next update's main focus will be on establishing a base AI system.
Change Log :
V4 Update This updates main focus has been on Level Design. I have also completely remade the input system, this time around using the "Rewired" unity...
This update's focus has been on the lobby system. After that I added in the wooden boxes and did a first oficial playtest. I am quite happy with the results...
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