Flying Fortress is a small rail-shooter prototype developed over 2 weeks. It's dirty. It's simple. It won't look good. But it will be a lot of fun!
So, here we are. The Time is almost up, but there is no playable game. I would lie if I say that I'm surprised because I guessed for almost the entire...
flying fortress devdiary: day 11 - 14
Hi again, so currently I have not much to say. I set up the first basic enemy behaviour so oppenent interceptors are able to aim and shoot at the given...
flying fortress devdiary: day 8-10
Hi folks. There isn't much to say today, so this diary will be probably a bit shorter than usual. I did manage to restrain the turret movements finally...
flying fortress devdiary: day 6 & 7
Hi there! The last two days I had only very limited time to work on the game. I have still problems with restraining the movement of the turrets to specific...
flying fortress devdiary: days 4 & 5
Okay here we are again. So the last two days were almost completly searching for ways how to restrain the movement of the weapon two the X- and Y-axis...
flying fortress devdiary: days 2 & 3
Okay so I think I made a huge progress yesterday implementing a first, rough movement system allowing the player to rotate the turrets by using his mouse...
flying fortress devdiary: day 1
So I decided to make a rail shooter in a WW2 setting. My basic concept is that the player is a gunner of one twin-MG's on board of the so called B-17...
flying fortress devdiary: day 0
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