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Flying Fortress is a small rail-shooter prototype developed over 2 weeks. It's dirty. It's simple. It won't look good. But it will be a lot of fun!

Report RSS Flying Fortress DevDiary: Day 11 - 14

So, here we are. The Time is almost up, but there is no playable game. I would lie if I say that I'm surprised because I guessed for almost the entire duration I wouldn't make it. The biggest challenge wasnt the gameplay mechanics, it is the AI movement which is quiet a nut. ...

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So, here we are. The Time is almost up, but there is no playable game. I would lie if I say that I'm surprised because I guessed for almost the entire duration I wouldn't make it. The biggest challenge wasnt the gameplay mechanics, it is the AI movement which is quiet a nut.

There is no one to blame or to shame, it was a fun little experiment and I learned a lot about it, which was my primary goal in the first place. Learning by doing, trial and error and having fun. However yesterday I tweeted a small video in which I was playing with Bezier curves for the enemy fighter AI. I doesnt quite work right now and I have to figure out how to get a constant flying path for thoose fighters but that will take some additional time probably.

So yeah, like I said from the very beginning. I'm still eager to finish this prototype until it's fully playable and Im confident to get there. But it will take a while because I have less time for that starting this week.

Best regards

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