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Fleet Hackers is a Real-Time Strategy & Space Simulation game set in a distant universe. We follow a crew of mercenaries who have stumbled upon a massive intergalactic conspiracy that threatens the very fabric of the universe they inhabit. To save the existence of all matter, they must travel to the edge of the universe while battling impossible odds, encountering numerous galactic empires, monsters, and incredible interstellar phenomena.

Core Game features:

  • Batttle in beautifully backdrops across the universe
  • Advanced flight AI, and diverse array of weapons
  • Use surgical marines, EMPs, or tractor beams
  • Utilize electronic counter measures to scramble sensor data
  • Diplomtically negotiate hostiles in tight situations
  • Customizable weapons and loadoat to fit your playstyle
  • Multiplayer with a diverse fleet of ships shared between your frends

Deisgn & Programmed by Ruben Tipparach
Concept Art by Irina Levin & Ivan Rastrigin

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Breach of Contracts Update


Hey guys!

It's that time again. We've been busy redoing a lot of the graphics and effects. We still don't have a dedicated person (or expert in 3D modeling/animation/textures), so we split up the work and do what we can to communicate over our gameplay mechanics and express them to a degree where we think the game is interactive enough.

This iteration, Breach of Contracts, has been an amazing one. We've introduced a dialogue system, fully voiced characters with lots of story and lore. We'll be dropping conversations walk through, and some in depth mechanics in the next few weeks as we wrap up this current development cycle.

We have also overhauled the flight mechanics. While fighters will be fully controllable, large capital ships, like the Lone Ranger, featured here will use an RTS like system where all orders are issued from a 3D holographic representation of the battle.

Hopefully our wonderful fans out there can enjoy a little bit of what we've accomplished, thank you so much for your support!

- Ruben

Gameplay in VR

Gameplay in VR


Let's take a look at what Fleet Hackers is like today and how it's made its first transition into VR.

Fleet Hackers - Breach of Contracts

Fleet Hackers - Breach of Contracts


Fleet Hackers is evolving.... into Breach of Contracts. A unique VR space-sim that is designed to give players complete freedom to hop out of ships and...

Updates on our glorious voyage!

Updates on our glorious voyage!

News 1 comment

In this article, we touch upon what's been done since our last update a couple months ago. The progress we've been making in terms of game design, code...

Fleet Hackers - First official screenshots!

Fleet Hackers - First official screenshots!


Some game updates on the latest build with some screenshots!

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Storm Of Fire Prototype Demo

Storm Of Fire Prototype Demo


This is the first official release of this game. It is a 24 hour prototype we developed as part of the Fargo Hackathon 2018.

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Latest tweets from @rubentipparach

Celebrating Christmas in Star Citizen by pretending to be Santa delivering present 🎁🎅🎄

Dec 25 2020

RT @thegamecurator: 🎄 Door 2⃣1⃣ of the @HauntedPs1 Madvent Calendar 🎄 Figure out what happened to the missing expedition crew. "Forma… T.co

Dec 21 2020

RT @tingel155: Some more bits of the project @RubenTipparach and I are working on #PSX #lowpoly #IndieGameDev #madewithunity #PS1… T.co

Dec 12 2020

ummm... this fog got out of hand #ps420 #psx #7dpfs T.co

Dec 9 2020

had to reuse some assets for placeholders, but today is going very well! working on #7dfps with @tingel155… T.co

Dec 9 2020

Roughly 3 days into the jam... painting is kinda rough, just trying to get my idea out there #7dfps T.co

Dec 7 2020

All in a day's work with @tingel155 #7DFPS #gamedev #indiedev #madewithunity #spacegame #unity3d… T.co

Dec 5 2020

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