It's that time again. We've been busy redoing a lot of the graphics and effects. We still don't have a dedicated person (or expert in 3D modeling/animation/textures), so we split up the work and do what we can to communicate over our gameplay mechanics and express them to a degree where we think the game is interactive enough.
This iteration, Breach of Contracts, has been an amazing one. We've introduced a dialogue system, fully voiced characters with lots of story and lore. We'll be dropping conversations walk through, and some in depth mechanics in the next few weeks as we wrap up this current development cycle.
We have also overhauled the flight mechanics. While fighters will be fully controllable, large capital ships, like the Lone Ranger, featured here will use an RTS like system where all orders are issued from a 3D holographic representation of the battle.
Hopefully our wonderful fans out there can enjoy a little bit of what we've accomplished, thank you so much for your support!