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The bastard son of 4X and Tower defense (what?!?), with a black humor infused plot, set in a grim, disillusioned world.

Empire In Ruins presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen.

Conquer, build, defend and lead the grumpy Sgt. Hans Heimer in his own personal vendetta against "the system".

KEY FEATURES

  • Plot driven campaign - betrayals, diplomacy and nasty twists
  • Turn based strategy - quell the rebellion, kick back the enemy and restore the law.
  • Empire management - conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resources
  • Arcade play mode. Because... FIGHT!
  • Tower defense-based combat - fight your battles in a new, advanced tower defense style that winks at advanced real time strategy
  • Dark humor, dark humor everywhere! - Don't smile, it's punishable.




In a corrupted little Principality governed by spruced up popinjays, snobby clergymen and power greedy army officers, something just happened. A god forgotten borderland, the Western Marches, just got inflamed with rebellion, cutting every contact with the capital and declaring independence.

pk4

And in such a critical moment, who to send in order to quell the rebellion if not a grumpy alcoholic sergeant with discipline problems and bad bad temper?

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Why him? And what is the neighboring kingom, the Krovans, plotting to do with the Principality of Koth?



Empires in Ruins is composed of two main parts. The turn based Main Map, where the campaign develops and you are called to managed the conquered provinces and the Battlefield, where the real time blood flows and you need to kick the enemy in the arse or be the one kicked.



Empires in Ruins whole plot-driven campaign of turn based strategy and empire building, is managed in the main map.

pk2


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pk3

Through it you will access the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access the single province to improve or check their assets and governors.

  • Expand, fortify and expand further taking advantage of the conquered provinces reach and infrastructures.
  • Improve the regions' production, increase the flow of resources to fund your brutal military campaign. Don't expect much help from above.
  • Handle diplomacy - Like a bull in a china shop.
  • Assign trusted men to govern the regions. Expect betrayals or hang them before that.
  • Manage research - More than 100 technologies to research.

pk8





Battles are fought in real time, using a hybrid of Tower Defense and RTS mechanics. Tactically extremely challenging and often open to more than one solution, the battle engine has been tested in multiple beta rounds throughout the last 2 years.

Screenshot 148


Screenshot 158

COMBAT MAP FEATURES

  • Erect your buildings in real time. Avoid getting your workers killed if they walk the wrong path
  • 17 towers with unique feats
  • Manage resources in battle
  • Combine the special abilities of your towers to obtain even deadlier effects (Ever tried a flaming arrow on an oil covered enemy?)
  • Manage multiple resources, production and special buildings
  • Deploy Officers to command and enhance your battlefield forces
  • Beware of nasty, canny enemies. They will open new unexpected paths, sabotage your towers, blow your production and get through your defenses in surprising ways.
  • Ground, air, water, amphibian and secret enemies paths to defend against.

Screenshot 184


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The path to victory is paved with opponents with badly planned research trees. [cit. Gottfried Megler]

Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies. Provided your hated engineer chief, Gottfried Megler, with the tools to evolve your ragtag army against all odds.

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  • 70+ technologies to research
  • 30+ unlockables with towers, abilities, buildings and headquarters
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How many times you wanted to provide feedback or report a bug but the whole process of manually taking a screenshot, searching for the log and sending an email was just too slow and time consuming and you just ended up not doing it? ( I know because I've been there a few times myself).



For our early access, we want this to change. We want to capitalize on our early access players, listen to them and use their feedback to polish, balance and fix the game to the best possible state it can achieve.



And our new feedback system is how we want to do it. Either from battle, research or main map, just click F12 and open up a feedback form. Add a title and a small description, pick the category and submit.
The system will automatically pack and send us the unity player log, the game state and a handful of information on your hardware setup (so that we know RAM, GPU, CPU, etc can be involved in the problem), take a screenshot of the current scene, and send us.



The feedback will be automatically classified by our system, so that we will be able to access the issues and solve them in fastest possible way.
In our weekly update, we will show you how your feedback has been used to improve the game too.
We're also planning to add at the end of each map a simple optional form with 3 choices (Too easy, Fine, Too hard) that will provide us with a few info on how the battle went plus your feeling about it, so to balance our more easily our 26 maps as well.

How do you like this? If you have any comment, idea or anything, please don't hesitate to let us know!!





See you soon!
Dr.H

Empires in Ruins - Oomph is the word

Empires in Ruins - Oomph is the word

News 2 comments

For the last several months, we've been working on the game campaign and main map mechanics. Defining the specific genre of Empires in Ruins is quite...

Empires in Ruins - Autoresolving battles

Empires in Ruins - Autoresolving battles

News

Even though battles are a core component of Empires in Ruins, in order to satisfy different types of gamer, and not to impose our own style on each run...

Empires in Ruins - The Unity update struggle

Empires in Ruins - The Unity update struggle

News 2 comments

It was about time we did update the project ot the latest unity, but we knew it was not gonna be completely painless. But it could have been worse nevertheless...

Empires in Ruins - Designing new battles

Empires in Ruins - Designing new battles

News

How does level design happens in Empires in Ruins? How and what does Dr.H think of when he works on a new map, and how does Jephyr makes that design come...

Add file RSS Files
New Beta v0.85.12

New Beta v0.85.12

Demo

v.0845_12 * Enlarged ability icons on towers UIs * Removed Damage and Firerate upgrades from Scouts towers UI * Added info buttons on quick building menu...

New Beta v0.85.1

New Beta v0.85.1

Demo

A new revamped beta with 5 battle maps, lots of fixes and improvements!

Empires in Ruins - Open battle beta v0842_01

Empires in Ruins - Open battle beta v0842_01

Demo 1 comment

Big, bold and with a ton of new fixes, here's the most recent beta of empires in ruins. Single map, full blood!

Empires in Ruins Battle Beta 0841_77

Empires in Ruins Battle Beta 0841_77

Demo

Our latest public beta, with fixes, dialogs, updates and zeppelins!

Empires in Ruins Battle Beta 0841_76

Empires in Ruins Battle Beta 0841_76

Demo 1 comment

With the new UIs in, EiR finally goes public beta. We're looking forward to hear about your feedback guys!

Archbishop Von Siemens-Gotsler Wallpaper 1920x1080

Archbishop Von Siemens-Gotsler Wallpaper 1920x1080

Wallpapers

Archbishop Alberich Von Siemens-Gotsler - Field leader of the Church of Kaer

Comments  (0 - 10 of 16)
Wordsarecool
Wordsarecool

Looks very interesting, though I must say I much dislike tower defense gameplay.

Reply Good karma Bad karma+2 votes
drHogan Creator
drHogan

There is an option to autoresolve battles now, that shifts most of the focus from tower defense battles to the management part only, if you wanna give the recent beta a try please let me know, i am always interested in testers that dislike either 4x or TD, it helps me trying to find a balance ;)

Reply Good karma+1 vote
Smallgamespromoter
Smallgamespromoter

New video! I thought the stoney maps were the winter ones oh well! What could go wrong? :)) New empires in Ruins video! Hope you all enjoy it! I truly get annihilated but at the same time is really fun :)

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EpiphanyG
EpiphanyG

I was lucky enough to attend the GDD in Tallinn and meet the team. Great game! Can't wait for the release.

Reply Good karma Bad karma+2 votes
drHogan Creator
drHogan

Thaaaaanks!!!

Reply Good karma+3 votes
_WulfKang_
_WulfKang_

Ah this is looking good,I've been roaming moddb for games and then your's stood out.It looks great,Can't wait to see its outcome.Lots of potential here if it isn't already near completion,I'm definitely going to follow.

Reply Good karma Bad karma+5 votes
drHogan Creator
drHogan

Glad to hear such words mate, as you can imagine they fuel up our team big time, so thanks! The work is near completion, but at the same time, I think that the most interesting stuff is getting in right now, so we will definitely try to keep on pushing out juicy contents till the end ;) (Our twitter and fb pages are probably more up to date as IndieDB takes longer to produce nice contents, but we're trying to keep everything updated). Cheers!

Reply Good karma+4 votes
Paratuyo
Paratuyo

good job :p

Reply Good karma Bad karma+5 votes
drHogan Creator
drHogan

thanks Paratuyo!! ;)

Reply Good karma+4 votes
SenSei76
SenSei76

Look great! ;)

Reply Good karma Bad karma+4 votes
drHogan Creator
drHogan

thanks SenSei!!

Reply Good karma+4 votes
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Empires in Ruins
Platforms
Windows, Mac, Linux
Developer & Publisher
Hammer&Ravens;
Engine
Unity
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Fantasy
Players
Single Player
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Indie
Twitter

Latest tweets from @ham_rav, @eir_td

RT @EiR_TD: It's early, and it's a sneak a peak, and it's a WIP, and it's nevertheless really cool ;) Raise the flag, by… T.co

7hours ago by ham_rav

It's early, and it's a sneak a peak, and it's a WIP, and it's nevertheless really cool ;) Raise the flag, by… T.co

7hours ago by eir_td

RT @EiR_TD: Take a look at our latest @IndieDB blog entry about our new feedback system! #indiedev #gamedevelopment T.co

Oct 16 2019 by ham_rav

Take a look at our latest @IndieDB blog entry about our new feedback system! #indiedev #gamedevelopment Indiedb.com

Oct 16 2019 by eir_td

RT @EiR_TD: Brace yourself, full feedback-ready 0848.04 is coming and we're gearing up for a short and glorious early access. P… T.co

Oct 16 2019 by ham_rav

Brace yourself, full feedback-ready 0848.04 is coming and we're gearing up for a short and glorious early access. P… T.co

Oct 16 2019 by eir_td

RT @EiR_TD: Take a look at @DokHgn trying to answer sanely to @Lukather questions in this delicious interview about who we are… T.co

Oct 15 2019 by eir_td

RT @studioZAUM: GET IT NOW! Seriously. Youtube.com

Oct 15 2019 by ham_rav

RT @studioZAUM: GET IT NOW! Seriously. Youtube.com

Oct 15 2019 by eir_td

RT @EiR_TD: Are we saying it? Yes we are! Holy shit, 100 days to Dawn! ⚔️🏰🛡️ Wishlist now: Store.steampowered.com The bastar… T.co

Oct 15 2019 by ham_rav

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