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The bastard son of 4X and Tower defense (what?!?), with a black humor infused plot, set in a grim, disillusioned world.

Empire In Ruins presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen.

Conquer, build, defend and lead the grumpy Sgt. Hans Heimer in his own personal vendetta against "the system".

KEY FEATURES

  • Plot driven campaign - betrayals, diplomacy and nasty twists
  • Turn based strategy - quell the rebellion, kick back the enemy and restore the law.
  • Empire management - conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resources
  • Arcade play mode. Because... FIGHT!
  • Tower defense-based combat - fight your battles in a new, advanced tower defense style that winks at advanced real time strategy
  • Dark humor, dark humor everywhere! - Don't smile, it's punishable.




In a corrupted little Principality governed by spruced up popinjays, snobby clergymen and power greedy army officers, something just happened. A god forgotten borderland, the Western Marches, just got inflamed with rebellion, cutting every contact with the capital and declaring independence.

pk4

And in such a critical moment, who to send in order to quell the rebellion if not a grumpy alcoholic sergeant with discipline problems and bad bad temper?

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Why him? And what is the neighboring kingom, the Krovans, plotting to do with the Principality of Koth?



Empires in Ruins is composed of two main parts. The turn based Main Map, where the campaign develops and you are called to managed the conquered provinces and the Battlefield, where the real time blood flows and you need to kick the enemy in the arse or be the one kicked.



Empires in Ruins whole plot-driven campaign of turn based strategy and empire building, is managed in the main map.

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Through it you will access the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access the single province to improve or check their assets and governors.

  • Expand, fortify and expand further taking advantage of the conquered provinces reach and infrastructures.
  • Improve the regions' production, increase the flow of resources to fund your brutal military campaign. Don't expect much help from above.
  • Handle diplomacy - Like a bull in a china shop.
  • Assign trusted men to govern the regions. Expect betrayals or hang them before that.
  • Manage research - More than 100 technologies to research.

pk8





Battles are fought in real time, using a hybrid of Tower Defense and RTS mechanics. Tactically extremely challenging and often open to more than one solution, the battle engine has been tested in multiple beta rounds throughout the last 2 years.

Screenshot 148


Screenshot 158

COMBAT MAP FEATURES

  • Erect your buildings in real time. Avoid getting your workers killed if they walk the wrong path
  • 17 towers with unique feats
  • Manage resources in battle
  • Combine the special abilities of your towers to obtain even deadlier effects (Ever tried a flaming arrow on an oil covered enemy?)
  • Manage multiple resources, production and special buildings
  • Deploy Officers to command and enhance your battlefield forces
  • Beware of nasty, canny enemies. They will open new unexpected paths, sabotage your towers, blow your production and get through your defenses in surprising ways.
  • Ground, air, water, amphibian and secret enemies paths to defend against.

Screenshot 184


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The path to victory is paved with opponents with badly planned research trees. [cit. Gottfried Megler]

Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies. Provided your hated engineer chief, Gottfried Megler, with the tools to evolve your ragtag army against all odds.

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  • 70+ technologies to research
  • 30+ unlockables with towers, abilities, buildings and headquarters
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What a week to be alive guys! We finally released Empires in Ruins, and overall we're stoked by the positive feedback. Sure, a lot of you want first to see how the game will evolve and go through early access, and that's fair enough.

In the years far too many project got in early access and never left, with the devs disappearing in the night. We're not like that, and we're gonna report weekly to prove it!



Keep on supporting us, keep on sharing on social medias, join our Discord or write us on the forum if you have problems or questions, and we will fix them!
And above all, keep on using the F11 tool to send in-game feedback, because that one makes it at lot easier and faster for us to investigate issues and fix them!

sscs

That said, here's the Release notes of the week, divided per update!

0.849.00.2

  • Unlocked the final Chapter V of the Campaign
  • Fixed the bug that kept Bombard and Bombardier locked in the campaign and sadbox research
  • Changed the Research Points cost of most researches (will change again probably)
  • Fixed the bug that made Barrage Fire impossible to unlock
  • Fixed a bug that allowed to avoid completely the Dialog with the General in Chapter 2
  • Changed the attack system for Krovan forces

0.849.00.2

  • Fixed bug with Pastures and Farms numbers in Chapter 3
  • Fixed bug with Max Command Post value in Chapter 3
  • Fixed a bug on missing governors in provinces trying to get hanged
  • Fixed some repeated notifications in dialogs
  • Fixed and issue with correct turn counting for chapters

0.849.00.3

  • Fixed Ballista bolts bug with colliders degenerating on use (!!!!)
  • Fixed size and readability of the money on kills notification
  • Added additional debug information to the F11 feedback/bug reporting tool (use it if you have any issue in finishing a chapter!)

0.849.00.4

  • Fixed a bug that prevented enemy governors from offering service
  • Fixed a bug that caused an officer feat to impose a -10 to total research
  • Fixed a bug with Officer ID in case of non hired officers
  • Fixed a persistent gold notification
  • Added additional debug information to the F11 feedback/bug reporting tool for Chapters problems

Screenshot 175

And with this first entry of the EADiary, on we go!
Cheers,
Dr.H

Empires in Ruins is Releasing on Steam!

Empires in Ruins is Releasing on Steam!

News

At the gates of release day, let us tell you a few words about when did Empires in Ruins begin, how, and where it's now going!

Empires in Ruins - Roadmap to Early Access

Empires in Ruins - Roadmap to Early Access

News

We're only two days away from your Early Access release, after 5+ years of work. You guys obviously have the right what's coming next, when and how!

Empires in Ruins - Ingame feedback system

Empires in Ruins - Ingame feedback system

News

Barely 3 months from early access release, we added an ingame system to simplify feedback and bugs report.

Empires in Ruins - Oomph is the word

Empires in Ruins - Oomph is the word

News 2 comments

For the last several months, we've been working on the game campaign and main map mechanics. Defining the specific genre of Empires in Ruins is quite...

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Empires in Ruins - First Official Demo

Empires in Ruins - First Official Demo

Demo

Play both part of the campaign and arcade mode in vertical sliced demo with the chance to test all the towers and enemies of the final version!

New Beta v0.85.12

New Beta v0.85.12

Demo

v.0845_12 * Enlarged ability icons on towers UIs * Removed Damage and Firerate upgrades from Scouts towers UI * Added info buttons on quick building menu...

New Beta v0.85.1

New Beta v0.85.1

Demo

A new revamped beta with 5 battle maps, lots of fixes and improvements!

Empires in Ruins - Open battle beta v0842_01

Empires in Ruins - Open battle beta v0842_01

Demo 1 comment

Big, bold and with a ton of new fixes, here's the most recent beta of empires in ruins. Single map, full blood!

Empires in Ruins Battle Beta 0841_77

Empires in Ruins Battle Beta 0841_77

Demo

Our latest public beta, with fixes, dialogs, updates and zeppelins!

Empires in Ruins Battle Beta 0841_76

Empires in Ruins Battle Beta 0841_76

Demo 1 comment

With the new UIs in, EiR finally goes public beta. We're looking forward to hear about your feedback guys!

Comments  (0 - 10 of 16)
Wordsarecool
Wordsarecool

Looks very interesting, though I must say I much dislike tower defense gameplay.

Reply Good karma Bad karma+2 votes
DrHogan Creator
DrHogan

There is an option to autoresolve battles now, that shifts most of the focus from tower defense battles to the management part only, if you wanna give the recent beta a try please let me know, i am always interested in testers that dislike either 4x or TD, it helps me trying to find a balance ;)

Reply Good karma+1 vote
Smallgamespromoter
Smallgamespromoter

New video! I thought the stoney maps were the winter ones oh well! What could go wrong? :)) New empires in Ruins video! Hope you all enjoy it! I truly get annihilated but at the same time is really fun :)

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EpiphanyG
EpiphanyG

I was lucky enough to attend the GDD in Tallinn and meet the team. Great game! Can't wait for the release.

Reply Good karma Bad karma+2 votes
DrHogan Creator
DrHogan

Thaaaaanks!!!

Reply Good karma+3 votes
_WulfKang_
_WulfKang_

Ah this is looking good,I've been roaming moddb for games and then your's stood out.It looks great,Can't wait to see its outcome.Lots of potential here if it isn't already near completion,I'm definitely going to follow.

Reply Good karma Bad karma+5 votes
DrHogan Creator
DrHogan

Glad to hear such words mate, as you can imagine they fuel up our team big time, so thanks! The work is near completion, but at the same time, I think that the most interesting stuff is getting in right now, so we will definitely try to keep on pushing out juicy contents till the end ;) (Our twitter and fb pages are probably more up to date as IndieDB takes longer to produce nice contents, but we're trying to keep everything updated). Cheers!

Reply Good karma+4 votes
Paratuyo
Paratuyo

good job :p

Reply Good karma Bad karma+5 votes
DrHogan Creator
DrHogan

thanks Paratuyo!! ;)

Reply Good karma+4 votes
SenSei76
SenSei76

Look great! ;)

Reply Good karma Bad karma+4 votes
DrHogan Creator
DrHogan

thanks SenSei!!

Reply Good karma+4 votes
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Empires in Ruins
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Hammer&Ravens;
Engine
Unity
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