The bastard son of 4X and Tower defense (what?!?), with a black humor infused plot, set in a grim, disillusioned world.
Empire In Ruins presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen.
Conquer, build, defend and lead the grumpy Sgt. Hans Heimer in his own personal vendetta against "the system".
In a corrupted little Principality governed by spruced up popinjays, snobby clergymen and power greedy army officers, something just happened. A god forgotten borderland, the Western Marches, just got inflamed with rebellion, cutting every contact with the capital and declaring independence.
And in such a critical moment, who to send in order to quell the rebellion if not a grumpy alcoholic sergeant with discipline problems and bad bad temper?
Why him? And what is the neighboring kingom, the Krovans, plotting to do with the Principality of Koth?
Empires in Ruins is composed of two main parts. The turn based Main Map, where the campaign develops and you are called to managed the conquered provinces and the Battlefield, where the real time blood flows and you need to kick the enemy in the arse or be the one kicked.
Empires in Ruins whole plot-driven campaign of turn based strategy and empire building, is managed in the main map.
Through it you will access the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access the single province to improve or check their assets and governors.
Battles are fought in real time, using a hybrid of Tower Defense and RTS mechanics. Tactically extremely challenging and often open to more than one solution, the battle engine has been tested in multiple beta rounds throughout the last 2 years.
COMBAT MAP FEATURES
The path to victory is paved with opponents with badly planned research trees. [cit. Gottfried Megler]
Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies. Provided your hated engineer chief, Gottfried Megler, with the tools to evolve your ragtag army against all odds.
How many times you wanted to provide feedback or report a bug but the whole process of manually taking a screenshot, searching for the log and sending an email was just too slow and time consuming and you just ended up not doing it? ( I know because I've been there a few times myself).
For our early access, we want this to change. We want to capitalize on our early access players, listen to them and use their feedback to polish, balance and fix the game to the best possible state it can achieve.
And our new feedback system is how we want to do it. Either from battle, research or main map, just click F12 and open up a feedback form. Add a title and a small description, pick the category and submit.
The system will automatically pack and send us the unity player log, the game state and a handful of information on your hardware setup (so that we know RAM, GPU, CPU, etc can be involved in the problem), take a screenshot of the current scene, and send us.
The feedback will be automatically classified by our system, so that we will be able to access the issues and solve them in fastest possible way.
In our weekly update, we will show you how your feedback has been used to improve the game too.
We're also planning to add at the end of each map a simple optional form with 3 choices (Too easy, Fine, Too hard) that will provide us with a few info on how the battle went plus your feeling about it, so to balance our more easily our 26 maps as well.
How do you like this? If you have any comment, idea or anything, please don't hesitate to let us know!!
See you soon!
Even though battles are a core component of Empires in Ruins, in order to satisfy different types of gamer, and not to impose our own style on each run...
How does level design happens in Empires in Ruins? How and what does Dr.H think of when he works on a new map, and how does Jephyr makes that design come...
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v.0845_12 * Enlarged ability icons on towers UIs * Removed Damage and Firerate upgrades from Scouts towers UI * Added info buttons on quick building menu...
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Archbishop Alberich Von Siemens-Gotsler - Field leader of the Church of Kaer
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