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The bastard son of 4X and Tower defense (what?!?), with a black humor infused plot, set in a grim, disillusioned world.

Empire In Ruins presents a new take at strategy by merging the Tower Defense genre's detailed, recognizable gameplay with elements of Turn-Based Empire Management, in a hybrid never before seen.

Conquer, build, defend and lead the grumpy Sgt. Hans Heimer in his own personal vendetta against "the system".

KEY FEATURES

  • Plot driven campaign - betrayals, diplomacy and nasty twists
  • Turn based strategy - quell the rebellion, kick back the enemy and restore the law.
  • Empire management - conquer back the provinces, strengthen your command, chose your best governors and grant your military campaign a steady flow of resources
  • Arcade play mode. Because... FIGHT!
  • Tower defense-based combat - fight your battles in a new, advanced tower defense style that winks at advanced real time strategy
  • Dark humor, dark humor everywhere! - Don't smile, it's punishable.




In a corrupted little Principality governed by spruced up popinjays, snobby clergymen and power greedy army officers, something just happened. A god forgotten borderland, the Western Marches, just got inflamed with rebellion, cutting every contact with the capital and declaring independence.

pk4

And in such a critical moment, who to send in order to quell the rebellion if not a grumpy alcoholic sergeant with discipline problems and bad bad temper?

on horse crap

Why him? And what is the neighboring kingom, the Krovans, plotting to do with the Principality of Koth?



Empires in Ruins is composed of two main parts. The turn based Main Map, where the campaign develops and you are called to managed the conquered provinces and the Battlefield, where the real time blood flows and you need to kick the enemy in the arse or be the one kicked.



Empires in Ruins whole plot-driven campaign of turn based strategy and empire building, is managed in the main map.

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pk3

Through it you will access the single combat maps (according to the plot flow or in order to defend/replay maps), manage diplomacy and access the single province to improve or check their assets and governors.

  • Expand, fortify and expand further taking advantage of the conquered provinces reach and infrastructures.
  • Improve the regions' production, increase the flow of resources to fund your brutal military campaign. Don't expect much help from above.
  • Handle diplomacy - Like a bull in a china shop.
  • Assign trusted men to govern the regions. Expect betrayals or hang them before that.
  • Manage research - More than 100 technologies to research.

pk8





Battles are fought in real time, using a hybrid of Tower Defense and RTS mechanics. Tactically extremely challenging and often open to more than one solution, the battle engine has been tested in multiple beta rounds throughout the last 2 years.

Screenshot 148


Screenshot 158

COMBAT MAP FEATURES

  • Erect your buildings in real time. Avoid getting your workers killed if they walk the wrong path
  • 17 towers with unique feats
  • Manage resources in battle
  • Combine the special abilities of your towers to obtain even deadlier effects (Ever tried a flaming arrow on an oil covered enemy?)
  • Manage multiple resources, production and special buildings
  • Deploy Officers to command and enhance your battlefield forces
  • Beware of nasty, canny enemies. They will open new unexpected paths, sabotage your towers, blow your production and get through your defenses in surprising ways.
  • Ground, air, water, amphibian and secret enemies paths to defend against.

Screenshot 184




The path to victory is paved with opponents with badly planned research trees. [cit. Gottfried Megler]

Few things make progression in a game as interesting as unlocking new technologies to empower your troops, weapons and economies. Provided your hated engineer chief, Gottfried Megler, with the tools to evolve your ragtag army against all odds.

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  • 70+ technologies to research
  • 30+ unlockables with towers, abilities, buildings and headquarters
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Whereas the base towers we did present the last time are the foundation of your defenses, they will hardly be enough to bring you victory once the situation heats up.
When that time comes, it's time to upgrade to upper tiers. Better statistics, higher resistance to damage and fire (Enemy sappers, I am looking at you!), and a plethora of special abilities to unlock and to unleash on the invaders.

Screenshot 686

Let us now explore Tier 2 towers, the 2nd (but not the highest) step up of your defenses.
Tier 2 towers have up to 3 Special Abilities you can buy and unlock, and each of their main stats (Damage, Range, Firerate) can be upgraded up to level 3/5.

Screenshot 729

Archery

Archery towers are the most versatile defenses available. They can shoot either ground or flying enemies, and according to the specialization you pick they can focus either focus on high firerates or high damage and range rates.

Composite Bow Tower

Composite Bow



Old but gold. Taking the bow technology to a superior step of excellence, the Composite Tower is a death machine. Fast, with a long reach and average damage; a must have against flying and ground faster enemy troops that also opens the way to the Rangers Tower.

  • Vulnerable to fire

Available abilities (To be bought separately):

  • Flaming Arrows
  • Aim High
  • Caltrops

Crossbow Tower

Crossbow



Slow and deadly, the Crossbow Tower is a steady representative of the ballistic Kothian research and a fundamental development step towards the more advanced Repeating Crossbow and Sniper towers. A must have for every defense worth its name.

  • Resistant to fire

Available abilities (To be bought separately):

  • Boiling Oil
  • Poison Arrows
  • Iron Discipline

Can upgrade to: Repeating Crossbow Tower, Snipers Tower

Artillery

Ballista Tower

Ballista


If you like crossbows but your suffer from the tiny size of quarrels, a Ballista tower is what you need. Are the enemies queuing up in a row while marching against your defenses? Then what about skewering them all up together to show them your defenses are not to be messed with?

  • Ignore cover bonuses on enemies
  • Slightly vulnerable to fire
  • Shoot through enemies

Can upgrade to: Repeating Ballista Tower

Cannon Tower

Cannon


Kothian technology might have not reached the excellence level of the Krovanian one, but black powder research has been a great focus in the last decade. These towers can shoot far and hard, ignoring armors and cover, mercilessly destroying everything on the path of their cast iron bullets.

  • Ignore cover bonuses on enemies
  • Area of effect damage

Can upgrade to: Bombard Tower, Bombardier Tower

Scouts

Outpost

Outpost


There are battlefields where a Scout tower wouldn't last an hour without being burn to ashes, that's when a tougher outpost is needed. Even though the tower has no relevant attack cababilities, the crew has Caltrops and Nets available.

  • Detects incoming enemies paths
  • Reveals hidden enemies in area
  • No direct attack capabilities
  • Resistant to fire

Available abilities (To be bought separately):

  • Iron Discipline
  • Caltrops
  • Nets

Religious

Temple

Temple


In areas with a strong aethen influence, simple shrines are not sufficient any longer. These wooden temples contain at their core a steel symbol of Kaer, through which his will flows strong. The pious ones in sight of the Temple will relish of his Holy influence.

  • Boosts moral, armor to allies in range
  • Slows down target enemy units
  • Vulnerable to fire

Available powers (To be bought separately):

  • Shield of Faith: Protects all the allies (units and towers) in the area from all heathen hostiles spells and curses.
  • A Coin for a Soul: All the enemies killed in the area of the Temple provide an additional 50% of gold loot.
  • Eyes of Kaer: All the hidden enemies in the area of the Temple are revealed.

Can upgrade to: Battle Temple

Empires in Ruins - Research system

Empires in Ruins - Research system

News

While during the short and frenetic campaign in the Western Marches a long-term classic 4X-like research system would be out of place, Chief engineer...

Empires in Ruins - Base towers

Empires in Ruins - Base towers

News

In Empires in Ruins, Towers do constitute the bulk of your military force. Given the lack of men for a real army and all-in attack, Sarge needs to resort...

Empires in Ruins - Sergeant Hans Heimer

Empires in Ruins - Sergeant Hans Heimer

News

While far from being an RPG game, Empires in Ruins puts quite some focus on Sergeant Hans Heimer, the main character. During the campaign, battles, characters...

Empires in Ruins - The settings

Empires in Ruins - The settings

News

It's the year 475 after the fall of the Cassadian Empire in the Young Kingdoms. The focus of our story is the Principality of Koth, a small realm ruled...

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Empires in Ruins - Open battle beta v0842_01

Empires in Ruins - Open battle beta v0842_01

Demo 1 comment

Big, bold and with a ton of new fixes, here's the most recent beta of empires in ruins. Single map, full blood!

Empires in Ruins Battle Beta 0841_77

Empires in Ruins Battle Beta 0841_77

Demo

Our latest public beta, with fixes, dialogs, updates and zeppelins!

Empires in Ruins Battle Beta 0841_76

Empires in Ruins Battle Beta 0841_76

Demo 1 comment

With the new UIs in, EiR finally goes public beta. We're looking forward to hear about your feedback guys!

Archbishop Von Siemens-Gotsler Wallpaper 1920x1080

Archbishop Von Siemens-Gotsler Wallpaper 1920x1080

Wallpapers

Archbishop Alberich Von Siemens-Gotsler - Field leader of the Church of Kaer

Sergeant Hans Heimer Wallpaper 1920x1080

Sergeant Hans Heimer Wallpaper 1920x1080

Wallpapers

Sergeant Hans Heimer - 1st Sergeant of the Kothian Army

EmpiresInRuins - Combat map alpha - Windows build

EmpiresInRuins - Combat map alpha - Windows build

Demo 11 comments

Empires in Ruins Tower Defence combat map alpha. Windows 7 build. (other builds can be made available on request). Survive the waves of sneaky enemies...

Comments  (0 - 10 of 13)
SmallindiePromoter
SmallindiePromoter

Hello everyone SIP here ! I gotta say great game and have been having a lot of fun playing it for the last few weeks. If you have a second make sure to vote the game in Indiedb2018 and also check my videos if you feel so inclined but thank you for reading this comment.

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drHogan Creator
drHogan

Cheers mate!!!

Reply Good karma+1 vote
_WulfKang_
_WulfKang_

Ah this is looking good,I've been roaming moddb for games and then your's stood out.It looks great,Can't wait to see its outcome.Lots of potential here if it isn't already near completion,I'm definitely going to follow.

Reply Good karma Bad karma+3 votes
drHogan Creator
drHogan

Glad to hear such words mate, as you can imagine they fuel up our team big time, so thanks! The work is near completion, but at the same time, I think that the most interesting stuff is getting in right now, so we will definitely try to keep on pushing out juicy contents till the end ;) (Our twitter and fb pages are probably more up to date as IndieDB takes longer to produce nice contents, but we're trying to keep everything updated). Cheers!

Reply Good karma+2 votes
Paratuyo
Paratuyo

good job :p

Reply Good karma Bad karma+4 votes
drHogan Creator
drHogan

thanks Paratuyo!! ;)

Reply Good karma+3 votes
SenSei76
SenSei76

Look great! ;)

Reply Good karma Bad karma+3 votes
drHogan Creator
drHogan

thanks SenSei!!

Reply Good karma+3 votes
drunkonnectar
drunkonnectar

I saw some of your screenshots on Twitter and was drawn here - absolutely gorgeous! I especially love the snowy mountains with the clouds passing by. Maybe the settlements could use a visual upgrade - it does look picturesque, but next to the snowy mountains it stands no chance!

I haven't played your demo yet, will check it out when I get some free time.

Reply Good karma Bad karma+4 votes
drHogan Creator
drHogan

hi mate, first of all thanks for the kind words! we are right now working on the settlements look indeed. the thing is, we want them to look sharp, but also to look old and falling apart to give the idea of the poor region where the campaign takes place. As for the demo, i would suggest waiting as it is a very old alpha with only the a single prototype combat map. given some weeks, we should start with a closed round of beta if you are interested.

Reply Good karma+4 votes
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Empires in Ruins
Platforms
Windows, Mac, Linux
Developer & Publisher
Hammer&Ravens;
Engine
Unity
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Fantasy
Players
Single Player
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RT @EiR_TD: Corporal...the Sergeant, there in the tent...you must know it's not a nice sight...all that vomit... #indiedevT.co

Jan 19 2019 by eir_td

RT @EiR_TD: Corporal...the Sergeant, there in the tent...you must know it's not a nice sight...all that vomit... #indiedevT.co

Jan 19 2019 by ham_rav

Corporal...the Sergeant, there in the tent...you must know it's not a nice sight...all that vomit... #indiedevT.co

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RT @EiR_TD: Sir, it's me, Corporal Turg! Are you awaken, Sir? #indiedev #gamedev #storytelling #illustration with… T.co

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RT @EiR_TD: Sir, it's me, Corporal Turg! Are you awaken, Sir? #indiedev #gamedev #storytelling #illustration with… T.co

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Sir, it's me, Corporal Turg! Are you awaken, Sir? #indiedev #gamedev #storytelling #illustration with… T.co

Jan 18 2019 by eir_td

RT @RazorsIndies: Empires in Ruins GET THE DEMO: Sgth.itch.io Join Discord: Discord.gg Get in on the action… T.co

Jan 18 2019 by ham_rav

RT @RazorsIndies: Empires in Ruins GET THE DEMO: Sgth.itch.io Join Discord: Discord.gg Get in on the action… T.co

Jan 18 2019 by eir_td

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