• Register

Empires in Ruins is the bastard child of 4X and Tower Defense set in a grim, darkly humours land.

Post tutorial RSS Tutorials
Mouse Pointer Handler system (OnPointerEnter, OnPointerExit) for Unity3D UI

Mouse Pointer Handler system (OnPointerEnter, OnPointerExit) for Unity3D UI

Client Side Coding Tutorial

As in the last article we presented our Tooltip System for Unity3d, we now explain, with prose and C# code, how we implement the pointer behavior so that...

Multi-use Tooltip system in Unity3D

Multi-use Tooltip system in Unity3D

UI/HUD Tutorial

Multi-purpose flexible tooltip system for Unity3D with full explanation and C# code. No offscreen, automatic resize, multi line features.

Automated neighborhood retrieval and graph navigation in Unity3D

Automated neighborhood retrieval and graph navigation in Unity3D

Client Side Coding Tutorial

Today I am gonna give you some explanations on the way I used Unity's objects and Dijkstra's algorithm (C# Unity code attached) to build the neighborhood...

Blender workflow tutorial - Settlements house asset 2Bis Thatching

Blender workflow tutorial - Settlements house asset 2Bis Thatching

Props Modelling Tutorial 1 comment

Ok, we promised two tutorials and now we are delivering three. This one is about the use of hair particles for the thatching of the roof of the game assets...

Blender workflow tutorial - Settlements house asset 2/2 Texturing

Blender workflow tutorial - Settlements house asset 2/2 Texturing

Textures Tutorial

The making of of one of Empires in Ruins settlements' houses. Blender workflow tutorial. 2 of 2, Texturing

Blender workflow tutorial - Settlements house asset 1/2 Modeling

Blender workflow tutorial - Settlements house asset 1/2 Modeling

Props Modelling Tutorial 1 comment

The making of of one of Empires in Ruins settlements' houses. Blender workflow tutorial. 1 of 2, Modeling (Coming soon materials and texturing)