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Set around the town of Emberheart, the player will go on a journey to make the lands more safe and to clear the road to the valuable resource nodes of crystals. As a rookie, you start out by clearing out some of the wildlife that's starting to pose a threat. When you get more experienced you will find more fierce and more intelligent enemies. You will find dozens of equipment along your journeys and will keep raising in power.

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Last week, the Crystal Caves level 1 was 70% finished. So I started by finishing that environment first. Here are screenshots of the finished level complete with spawning monsters:

Caves2

Caves2

Then I started working on the Vindovian Swamps, which was 30% complete last week. While I was working on the environment, I decided to start recording my process of level designing. (Somewhere this week expect a movie showing off the process behind making the swamp environment!) So here are some screenshots of the finished level complete with spawning monsters:

Swamp1

Swamp2

Then I went back to programming. I decided to finally start working on a more solid map/minimap system. So I implemented a fog of war system. Here is a screenshot of the map with fog of war:

Maps

After that I went back to doing some level design. I was thinking of making the Crystal Caves level 2 similar to level 1, but with this one change that makes it look a bit different nonetheless. Lava! I wanted to make the Crystal Caves level 3, which is the boss level, similar to level 2, also with lava. Since the boss level is a small one, this was a perfect opportunity to see how the lava worked out with the rest of the assets and to set the overall mood the levels will have. Here's a screenshot of the boss level with lava:

CrystalCavesLevel3

I also started thinking what kind of unique legendary items I will have in the game and how I will setup their stats. Here is a sheet of the first iteration of designing unique legendary items and what legendary stats they will have:

LegendaryStatsIteration

Finally, I did another iteration on the design of the crafting system. Things are really coming together on this one. But more on this in the next developer update when I have more info to share!

Meanwhile, the great CaroTIllustrations is creating a new loading screen illustration and a new game logo! I will post the final result in the next developer update!

See you on the next developer update! And don't forget to like/follow/subscribe to my facebook page, my twitter and my youtube channel!

Facebook: www.facebook.com/Emberheartgame

Twitter: www.twitter.com/Rebelcampgames

Youtube: Youtube.com

Emberheart - Development Update #1

Emberheart - Development Update #1

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This week has been very exciting in the development of Emberheart! The main focus of this week was level design. I've had assets created for a while to...

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wiseandfree
wiseandfree

Don't stop keep going!

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Emberheart
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Rebel Camp Games
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RT @MonsterReapers: When you discover a treasure room or defeat a boss you'll be rewarded with a buff. These can range from critical hi… T.co

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RT @IvorSaga: Added archers units ✔️ #gamedev #indiedev #indiegame #IndieGameDev #unity. #madewithunity T.co

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If I were to stream game development again, what would you like to see?

Oct 21 2019

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