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Set around the town of Emberheart, the player will go on a journey to make the lands more safe and to clear the road to the valuable resource nodes of crystals. As a rookie, you start out by clearing out some of the wildlife that's starting to pose a threat. When you get more experienced you will find more fierce and more intelligent enemies. You will find dozens of equipment along your journeys and will keep raising in power.

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Last week, the Crystal Caves level 1 was 70% finished. So I started by finishing that environment first. Here are screenshots of the finished level complete with spawning monsters:

Caves2

Caves2

Then I started working on the Vindovian Swamps, which was 30% complete last week. While I was working on the environment, I decided to start recording my process of level designing. (Somewhere this week expect a movie showing off the process behind making the swamp environment!) So here are some screenshots of the finished level complete with spawning monsters:

Swamp1

Swamp2

Then I went back to programming. I decided to finally start working on a more solid map/minimap system. So I implemented a fog of war system. Here is a screenshot of the map with fog of war:

Maps

After that I went back to doing some level design. I was thinking of making the Crystal Caves level 2 similar to level 1, but with this one change that makes it look a bit different nonetheless. Lava! I wanted to make the Crystal Caves level 3, which is the boss level, similar to level 2, also with lava. Since the boss level is a small one, this was a perfect opportunity to see how the lava worked out with the rest of the assets and to set the overall mood the levels will have. Here's a screenshot of the boss level with lava:

CrystalCavesLevel3

I also started thinking what kind of unique legendary items I will have in the game and how I will setup their stats. Here is a sheet of the first iteration of designing unique legendary items and what legendary stats they will have:

LegendaryStatsIteration

Finally, I did another iteration on the design of the crafting system. Things are really coming together on this one. But more on this in the next developer update when I have more info to share!

Meanwhile, the great CaroTIllustrations is creating a new loading screen illustration and a new game logo! I will post the final result in the next developer update!

See you on the next developer update! And don't forget to like/follow/subscribe to my facebook page, my twitter and my youtube channel!

Facebook: www.facebook.com/Emberheartgame

Twitter: www.twitter.com/Rebelcampgames

Youtube: Youtube.com

Emberheart - Development Update #1

Emberheart - Development Update #1

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This week has been very exciting in the development of Emberheart! The main focus of this week was level design. I've had assets created for a while to...

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wiseandfree
wiseandfree

Don't stop keep going!

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Emberheart
Platforms
Windows, Mac
Developer & Publisher
Rebel Camp Games
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Fantasy
Players
Single Player
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Indie
Twitter

Latest tweets from @rebelcampgames

If you want to support Rebel Camp Games in the development of Emberheart and Forests of Augusta, feel free to becom… T.co

Oct 15 2018

I'm reviving my old project Emberheart - A hack and slash ARPG! For starters I'm updating the UI a bit: #indiegameT.co

Oct 12 2018

We at Rebel Camp Games are working hard on a complete graphical and UI overhaul for @forests_augusta ! Also working… T.co

Sep 3 2018

A concept for a Hirokez rogue enemy for Forest of Augusta's Exploration mode and campaign by @FoxieMoose !… T.co

Aug 23 2018

Streamer and Tester at Rebel Camp Games @sharkee77x Is going live in a few minutes! He'll be doing a giveaway of 3… T.co

Aug 22 2018

RT @BearDenInc: Check out our vase collection! Sketchfab.com #gamedevelopment #indiegames #IndieGameDev #3dart T.co

Aug 21 2018

Rebel Camp Games went from a solo developer to a 9 headed team! Still looking for a environment concept artist, an… T.co

Aug 19 2018

New temple you'll encounter in Forests of Augusta's new Exploration Mode that's coming in about 2 months!… T.co

Aug 18 2018

Development on a new Multiplayer Topdown Action RPG has started. We are in the Design/Story/Concept art stage of th… T.co

Aug 18 2018

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