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Set around the town of Emberheart, the player will go on a journey to make the lands more safe and to clear the road to the valuable resource nodes of crystals. As a rookie, you start out by clearing out some of the wildlife that's starting to pose a threat. When you get more experienced you will find more fierce and more intelligent enemies. You will find dozens of equipment along your journeys and will keep raising in power.


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Last week, the Crystal Caves level 1 was 70% finished. So I started by finishing that environment first. Here are screenshots of the finished level complete with spawning monsters:



Then I started working on the Vindovian Swamps, which was 30% complete last week. While I was working on the environment, I decided to start recording my process of level designing. (Somewhere this week expect a movie showing off the process behind making the swamp environment!) So here are some screenshots of the finished level complete with spawning monsters:



Then I went back to programming. I decided to finally start working on a more solid map/minimap system. So I implemented a fog of war system. Here is a screenshot of the map with fog of war:


After that I went back to doing some level design. I was thinking of making the Crystal Caves level 2 similar to level 1, but with this one change that makes it look a bit different nonetheless. Lava! I wanted to make the Crystal Caves level 3, which is the boss level, similar to level 2, also with lava. Since the boss level is a small one, this was a perfect opportunity to see how the lava worked out with the rest of the assets and to set the overall mood the levels will have. Here's a screenshot of the boss level with lava:


I also started thinking what kind of unique legendary items I will have in the game and how I will setup their stats. Here is a sheet of the first iteration of designing unique legendary items and what legendary stats they will have:


Finally, I did another iteration on the design of the crafting system. Things are really coming together on this one. But more on this in the next developer update when I have more info to share!

Meanwhile, the great CaroTIllustrations is creating a new loading screen illustration and a new game logo! I will post the final result in the next developer update!

See you on the next developer update! And don't forget to like/follow/subscribe to my facebook page, my twitter and my youtube channel!

Facebook: www.facebook.com/Emberheartgame

Twitter: www.twitter.com/Rebelcampgames

Youtube: Youtube.com

Emberheart - Development Update #1

Emberheart - Development Update #1


This week has been very exciting in the development of Emberheart! The main focus of this week was level design. I've had assets created for a while to...


Don't stop keep going!

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Rebel Camp Games
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Latest tweets from @rebelcampgames

Ever wanted to create a Action RPG but don't know where to start? Check out the Action RPG Toolkit for Unreal Engin… T.co

Apr 14 2019

Stream starting soon! I'll be blueprint programming on our game Necrotic! Twitch.tv #twitchtvT.co

Mar 23 2019

New civillian for our Mobile ARPG Necrotic! The Huntsman Rebelcampgames.com #indiedev #indiegame #gamedevT.co

Mar 23 2019

Going Live with some blueprint programming on our Mobile ARPG game Necrotic! Twitch.tv #twitchtvT.co

Mar 23 2019

We are happy to announce that we are recruiting more talent to continue development on Emberheart! If you have skil… T.co

Feb 26 2019

Rebel Camp Games is proud to announce their next game in development - A mobile ARPG called Necrotic! Check what it… T.co

Feb 9 2019

My friend @CAROTillu is doing drawing requests today on stream! Come in and say Hi! And request something if you wa… T.co

Jan 5 2019

RT @Rateus_Johanson: @ClaireRousseau @ManyATrueNerd You like a survival RPG right? @Rebelcampgames has an interesting one in early acces… T.co

Nov 12 2018

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