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Emberheart is a top down ARPG Hack and Slash set in a world taken over by corruption! It’s an indie title that focusses on new and exciting gameplay systems and unique end game gameplay. In Emberheart you’ll face vicious monsters and a villain that got control over the Emberheart, the Heart of the Mountains. It is the Emberheart that makes magic possible in Wraldor and the enemy cannot continue to have control over this precious artefact. The player will go on quests to fight the mutated monsters and gain back control over the Emberheart and the world of Wraldor!

Post news Report RSS Emberheart - Development Update #2

So, another week has gone by. Development on Emberheart has continued at a fast pace. The focus of this week was on finishing the Crystal Caves level 1 environment and the Vindovian Swamps environment. I'm pleased to inform you that those levels have indeed been finished and I moved on to the next environments.

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Last week, the Crystal Caves level 1 was 70% finished. So I started by finishing that environment first. Here are screenshots of the finished level complete with spawning monsters:

Caves2

Caves2

Then I started working on the Vindovian Swamps, which was 30% complete last week. While I was working on the environment, I decided to start recording my process of level designing. (Somewhere this week expect a movie showing off the process behind making the swamp environment!) So here are some screenshots of the finished level complete with spawning monsters:

Swamp1

Swamp2

Then I went back to programming. I decided to finally start working on a more solid map/minimap system. So I implemented a fog of war system. Here is a screenshot of the map with fog of war:

Maps

After that I went back to doing some level design. I was thinking of making the Crystal Caves level 2 similar to level 1, but with this one change that makes it look a bit different nonetheless. Lava! I wanted to make the Crystal Caves level 3, which is the boss level, similar to level 2, also with lava. Since the boss level is a small one, this was a perfect opportunity to see how the lava worked out with the rest of the assets and to set the overall mood the levels will have. Here's a screenshot of the boss level with lava:

CrystalCavesLevel3

I also started thinking what kind of unique legendary items I will have in the game and how I will setup their stats. Here is a sheet of the first iteration of designing unique legendary items and what legendary stats they will have:

LegendaryStatsIteration

Finally, I did another iteration on the design of the crafting system. Things are really coming together on this one. But more on this in the next developer update when I have more info to share!

Meanwhile, the great CaroTIllustrations is creating a new loading screen illustration and a new game logo! I will post the final result in the next developer update!

See you on the next developer update! And don't forget to like/follow/subscribe to my facebook page, my twitter and my youtube channel!

Facebook: www.facebook.com/Emberheartgame

Twitter: www.twitter.com/Rebelcampgames

Youtube: Youtube.com

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