Take the sword of a knight resurrected from stone, called into the world as a pawn in a war between living dungeons formed from the twisted souls of those trapped within their walls. Utilize various power forms gained from defeating each dungeon to survive savage melee and magic combat. Players start with the ability to turn to stone at any moment, even mid attack animation, and will balance other risk/reward powers as they gain them. Welcome to Dungeonhaven. Try to survive.
Hey everyone! Really excited to show you the first footage of Dungeonhaven, a passion project that we want your help in building.
Manage powers gained from defeating bosses in fast paced deterministic combat. Throw in a story where a knight barrels his way through living dungeons created from the twisted souls of the individuals trapped within the walls, and you've got Dungeonhaven.
Players start with the ability to turn to stone mid-animation at any moment, a power that needs to be used at the right time for both defensive and offensive scenarios. As the player defeats more dungeons, they gain other power branches that similarly change the way players think and play, such as movement enhancements, new attack ranges, and more. Still, you can only wield one power at a time so cycling through them mid-combat is key to success.
This game was started by just two developers part-time, and while we have plenty of work to do, we figured it would be best to build our game and bring the community along with us during the journey.
We've received some great community buzz in our inboxes from the light social media we've had and so we've decided to start showing the game to more people.
We're targeting a 2019 release date on PC and Consoles, but will have a limited access pre-alpha test soon for those interested.
You can find us on social media and our website below. Welcome to Dungeonhaven.
The biggest indie gaming stories for the week of May 18 2018.
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