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Take the sword of a knight resurrected from stone, called into the world as a pawn in a war between living dungeons formed from the twisted souls of those trapped within their walls. Utilize various power forms gained from defeating each dungeon to survive savage melee and magic combat. Players start with the ability to turn to stone at any moment, even mid attack animation, and will balance other risk/reward powers as they gain them. Welcome to Dungeonhaven. Try to survive.

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Take the sword of a knight resurrected from stone, called into the world as a pawn in a war between living dungeons formed from the twisted souls of those trapped within their walls. Manage powers gained from defeating bosses in fast paced deterministic combat. Players start with the ability to turn to stone at any moment, even mid attack animation, and will balance other risk/reward powers as they gain them. Welcome to Dungeonhaven. Try to survive.

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Hey everyone! Really excited to show you the first footage of Dungeonhaven, a passion project that we want your help in building.

Manage powers gained from defeating bosses in fast paced deterministic combat. Throw in a story where a knight barrels his way through living dungeons created from the twisted souls of the individuals trapped within the walls, and you've got Dungeonhaven.

Players start with the ability to turn to stone mid-animation at any moment, a power that needs to be used at the right time for both defensive and offensive scenarios. As the player defeats more dungeons, they gain other power branches that similarly change the way players think and play, such as movement enhancements, new attack ranges, and more. Still, you can only wield one power at a time so cycling through them mid-combat is key to success.

This game was started by just two developers part-time, and while we have plenty of work to do, we figured it would be best to build our game and bring the community along with us during the journey.

We've received some great community buzz in our inboxes from the light social media we've had and so we've decided to start showing the game to more people.

We're targeting a 2019 release date on PC and Consoles, but will have a limited access pre-alpha test soon for those interested.

You can find us on social media and our website below. Welcome to Dungeonhaven.

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Comments
Guest
Guest

Woah, looks crazy good. Two people made this are you serious?!?!?

Reply Good karma Bad karma+3 votes
waconcept
waconcept

Looks really good, great attention to detail in the environments. The only thing that kind of stuck out to me was when your character blocks, it doesn't look very fluid, but other than that everything else seems smooth as butter. Good job guys!

Reply Good karma Bad karma+4 votes
stenchy
stenchy

Animations look very lively! Added to follow list.

Reply Good karma Bad karma+4 votes
Shawny
Shawny

Id love to play this!

Reply Good karma Bad karma+2 votes
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Dungeonhaven
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