• Register

An addictive fantasy themed memory game with RPG elements! Casual Fun! Where was that damn Wizard!

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Screenshot
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
satrio Author
satrio - - 28 comments

Here is a screenshot of the "VariableManager". This Statemachine is made with "Playmaker", a plugin for Unity that takes the typing out of prototyping/coding. If you have questions about how this statemachine works, please leave a comment and I will try to answer it.

This statemachine looks pretty simple, but hidden under the "Init Game Vars" and "SetupBrickTypes" nodes are a plethora of variables that are being used by the game. The Statemachine "gets stuck" at the last node which just updates all variables "every frame". The different GUI elements then look at these variables to get their information/data from.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: