Here is a screenshot of the "InventoryManager". This Statemachine is made with "Playmaker", a plugin for Unity that takes the typing out of prototyping/coding. If you have questions about how this statemachine works, please leave a comment and I will try to answer it.
This "manager" handles the "inventory" icons in the bottom row.
At the moment they are hardcoded, but when I introduce more cool items to find, they will be dynamic. Think colored keys that goes to colored chests, magic spells that "blink" all the bricks for 1 second etc.
Here is a screenshot of the "InventoryManager". This Statemachine is made with "Playmaker", a plugin for Unity that takes the typing out of prototyping/coding. If you have questions about how this statemachine works, please leave a comment and I will try to answer it.
This "manager" handles the "inventory" icons in the bottom row.
At the moment they are hardcoded, but when I introduce more cool items to find, they will be dynamic. Think colored keys that goes to colored chests, magic spells that "blink" all the bricks for 1 second etc.